Search results

  1. tarynkelley

    [REQ] ModeratorAccess Login/Logout

    I implemented a function to see if they activate or deactivate Godmode. I also wrote a plugin so that they cannot kill other players while in GodMode or on Duty and permitted most mod commands when they are not on duty. So far i think no.
  2. tarynkelley

    Fougerite Official

    Is the new method thread safe? Please also update github. Thanks a lot.
  3. tarynkelley

    Approved GeoIP

    GeoIP is not working. The webserver is down. https://stats.pluton.team/PlutonGeoIP/?ip=8.8.8.8 Unable to connect Please fix it
  4. tarynkelley

    ☞ Want , or how to write a working plugin

    http://www.python-course.eu/python3_blocks.php
  5. tarynkelley

    NoSuicide

    Any ideas? I tried it with OnConsole and OnConsoleReceived C# but it does not work for the global.suicide and suicide command. I also cannot create a new command like suicide2 or global.suicide2, but fougerite.suicide2 for example is working. Oxides uses this Hook as an object it seems...
  6. tarynkelley

    Approved CountryBlackList

    As I can see the whitelist is Client IP based? " if OnWhiteList(Player.SteamID, Player.IP):" What about players with dynamic IPs? # Edit upps, yes i see it checks both ID/ and IP but not necessary both must be correct.
  7. tarynkelley

    Approved HomeSystem

    I noticed that players die when they teleport to their home location which is on a high floor. This is happening because in the moment you get teleported the map and the structures needs a little time to get loaded, in the meanwhile you are in a free fall to the ground and die. Is it possible...
  8. tarynkelley

    (C# Module) onPlayerDisconnected Time Online ?

    Have a look at TimeOnline http://fougerite.com/wiki/player/ Maybe PlayerDisconnected is already to late to get the value?
  9. tarynkelley

    Important Break Time Runs In

    Is there any ETA for RustBuster? I can hardly wait.
  10. tarynkelley

    Anti-Cheat

    As far as I remember you were not able to join the server without having the RustProtect.dll. You got a standard message like "incompatible version". Currently their website seems to not work, I try if I maybe find my backup of the rust extended server files. Here are the client files...
  11. tarynkelley

    Anti-Cheat

    RustExtended only has an outdated Oxide 2.0 version for Rust Legacy. Many current Oxide plugins don't work with Rust Extended. Since Rust Extended for Legacy is abandoned and there will be no more updates and fixes 65 USD is a total rip off. The only interesting thing is RustProtect which is...
  12. tarynkelley

    plugins

    What Map Api is it using? I dont see any link to that in the source code.
  13. tarynkelley

    Fougerite Official

    With 1.3.9C
  14. tarynkelley

    Approved HungerGames

  15. tarynkelley

    Approved DestroySystem

  16. tarynkelley

    NoSuicide

    The closed I found is: http://fougerite.com/wiki/on-console/
  17. tarynkelley

    Hook when player joined the map / completely loaded

    When a player spawns would be http://fougerite.com/wiki/on-playerspawned/ ? How does it exactly work. Do you have an example for the code?
  18. tarynkelley

    Hook when player joined the map / completely loaded

    Is there any Hook when the player joins the map and when his rust is completely loaded? I know at least EAC giving these warning messages (e.g. 1 of 3 warnings)when a player successfully joined the game. Unfortunately On_PlayerConnected is too early.
  19. tarynkelley

    Approved DestroySystem

    It has to be if DataStore.Get("DestroySystem", id) is not None: DataStore.Remove("DestroySystem", Player.SteamID) Player.Message("---DestroySystem---") Player.Message("You quit Destroy mode!") elif DataStore.Get("DestroySystem2", id) is not None...
  20. tarynkelley

    NoSuicide

    On_ClientConsole is not a hook. I also found nothing in the Fougerite source code.