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  1. H

    Approved Kit Manager

    I won't be updating this plugin, feel free to upload your edited version. I've included the Kit manager 1.2 visual studio project/source code in the description. At the time i used the Hooks.OnServerShutdown hook. I don't know if it still works but back then it would save the information at a...
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    Approved Kit Manager

    hunternope3 updated Kit Manager with a new update entry: Max kit usage Read the rest of this update entry...
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    Kit Manager - Max kit usage

    added MaxUsageCount variable (xml) you can now limit the amount of times a kit can be used.
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    Approved Kit Manager

    Yes, i will make this option available. I will have to download the old legacy rust to test the plugin again.
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    Approved ResourceNodeLoaded Hook

    i am looking at the new note atm :3
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    Resource Spawner

    to clarify, you are talking about wooden storage boxes or large wooden storage boxes? if so then no, you cannot do this at the moment with the current hooks.
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    Resource Spawner

    as far as i know by looking at the decompiled assembly this class handles the original crate spawning: public class LootableObjectSpawner : MonoBehaviour { public ChancePick[] _lootableChances; [NonSerialized] private GameObject _mySpawnedLootable; public bool spawnOnStart =...
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    Fougerite Official

    If you have any c# written plugins > recompile them (if you can) with the newest fougerite.dll Ive noticed that some of my C# plugins prevcnted me from using console commands like suicide. After recompiling with the new fougerite dll (reference) it all worked fine.
  9. H

    Resource Spawner

    i forgot to mention you wont be able to spawn extra loot crates at a loctaion with this (and keep them reappearing). i tried calling/using the gamelogic that spawns the craets though i didn't get it to work. however you can simulate the process with a selfwritten plugin (using a timed event for...
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    Resource Spawner

    ^^ No I haven't found a way to get a chest open event. but you can modify the lootspawntable ---- let's assume that you will only use the standard ammo/wood/med/wep boxes (and the ones you spawn with world.spawn). you can modify the item drop table. DatablockDictionary._lootSpawnLists...
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    Approved HungerGames

    play is a big word. I haven't really played rust much in a while. I just tested ur hunger games plugin on your server ^^. My ingame name was Fish
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    Approved HungerGames

    I just tried it on your server, it works nicely
  13. H

    Resource Spawner

    it's possible to modify the DatablockDictionary._lootSpawnLists. By doing you can modify the item dorp table of a chest.
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    Resource Spawner

    i think "res_woodpile" should be ";res_woodpile"
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    Fougerite Official

    that, or he doesn't want people to spam in general. its kind of hard to tell.
  16. H

    Approved Kit Manager

    hunternope3 updated Kit Manager with a new update entry: Kit Manager 1.1 updated item spawn list Read the rest of this update entry...
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    Kit Manager - Kit Manager 1.1 updated item spawn list

    Updated the items you can spawn, You can now spawn any ingame item for example: Weapon part 1 Cloth boots BP. Added ItemList.txt containing all the item names.
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    Approved Kit Manager

    hunternope3 submitted a new resource: Kit Manager - With this plugin you will be able to create and give item kits. Plugin project source below. Read more about this resource...
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    Kit Manager - Kit Manager

    Description: With this plugin you will be able to create and give item kits. Feautures: Kit given on command. (Multiple)Kit auto given on spawn. Kit for players or admin (rcon) only. Customizable item slot (Wear, Belt, Inventory) Multiple kit definitions (Auto given or by command)...
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    Approved ResourceNodeLoaded Hook

    That's good to hear, just take ur time.