Fougerite Official

Fougerite Official 1.9.2

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DreTaX

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I don't really see difference. Still error "item not in list" when someone is rejected before connecting. And somehow I started to have error in jint PlayerLog plugin with that.
PlayerLog plugin is buggy.

Besides If you don't copy the error trace from the logs I can't do anything. But I don't get anything like that since a time.
 

Marcos

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Good day .
I 'm in trouble WHEN A player writes to "red color , yellow , etc. "
It shows the red text to the " spam " .
Has fix it ?
 

MasterPeace

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I think.. Still same problems as always.. And always something different. I saw RPCs already spamming but without crash. I saw some big errors on full console looped and players couldn't connect. I saw some different errors what I didn't saw before but I don't see them now.

Worst was first start after update - it crashed about 3-5 hours after start. Now it working for about 30 to crash and then restart. Most problems are when many players are online. 5 - 10 nothing wrong is happen. Maybe when someone banned trying to connect.

After 10, 15 online it getting red in console.

...

Wait. I see in log now errors with NavMeshFixer:
Code:
[5/16/2015 11:34:54 PM] [Debug] System.MissingMethodException: Method not found: 'System.Reflection.FieldInfo.op_Equality'.
  at NavMeshFixer.NavMeshFixerModule.FixNavMesh_Auto (System.String signature) [0x00000] in <filename unknown>:0 
  at Fougerite.Events.TimedEvent._timer_Elapsed (System.Object sender, System.Timers.ElapsedEventArgs e) [0x00000] in <filename unknown>:0 
[5/16/2015 11:34:54 PM] [Debug] Trying to restart timer.
[5/16/2015 11:34:54 PM] [Debug] Restarted!
It was looped, and I have it even now when it's not in Console. Only in Log.

Jint PlayerLog what I meant before in log looks like that:

Code:
[5/16/2015 11:41:01 PM] [Error] [Jint] Error invoking function On_PlayerDisconnected in PlayerLog plugin.
[5/16/2015 11:41:01 PM] [Exception] [ Plugin->Invoke | Plugin->OnPlayerDisconnected | Hooks->PlayerDisconnect | ConnectionAcceptor->uLink_OnPlayerDisconnected | GameObject->SendMessage | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qnBC8vvHltGiAoAcoGPaaAA== | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qopOwgPOjk_HOzOwWVDsWIQ== | #=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=->#=qM25p$Ei_tgo0VZPqr5NeJg== | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qci4yStPzci5I7GmSgdUS$h7q7_OtsQ88SJIjP7mpdMc= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=q7schaA4VGB3JYoQQlG6RKDMIWKcE$VSMeVxSMK6Rjc4= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qXhGm743H$muqY2ZOivndJ3J1Cp2Y0MVlHiXaqg29SSU= | Network->CloseConnection | NetCull->CloseConnection | NetUser->Kick | Player->Disconnect | ActionCallInstruction`1->Run | Interpreter->Run | LightLambda->Run3 | Object->lambda_method | CompiledLoopInstruction->Run | Interpreter->Run | LightLambda->Run3 | FunctionCaller`2->Call2 | Object->CallSite.Target | UpdateDelegates->UpdateAndExecute2 | Object->CallSite.Target | UpdateDelegates->UpdateAndExecute2 | Object->lambda_method | DynamicOperations->InvokeMember | DynamicOperations->InvokeMember | ObjectOperations->InvokeMember | IPPlugin->OnTimerCB | IPTimedEvent->_timer_Elapsed | Timer->Callback | ]
TypeError
I can't find anything more in log.
 

DreTaX

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I think.. Still same problems as always.. And always something different. I saw RPCs already spamming but without crash. I saw some big errors on full console looped and players couldn't connect. I saw some different errors what I didn't saw before but I don't see them now.

Worst was first start after update - it crashed about 3-5 hours after start. Now it working for about 30 to crash and then restart. Most problems are when many players are online. 5 - 10 nothing wrong is happen. Maybe when someone banned trying to connect.

After 10, 15 online it getting red in console.

...

Wait. I see in log now errors with NavMeshFixer:
Code:
[5/16/2015 11:34:54 PM] [Debug] System.MissingMethodException: Method not found: 'System.Reflection.FieldInfo.op_Equality'.
  at NavMeshFixer.NavMeshFixerModule.FixNavMesh_Auto (System.String signature) [0x00000] in <filename unknown>:0
  at Fougerite.Events.TimedEvent._timer_Elapsed (System.Object sender, System.Timers.ElapsedEventArgs e) [0x00000] in <filename unknown>:0
[5/16/2015 11:34:54 PM] [Debug] Trying to restart timer.
[5/16/2015 11:34:54 PM] [Debug] Restarted!
It was looped, and I have it even now when it's not in Console. Only in Log.

Jint PlayerLog what I meant before in log looks like that:

Code:
[5/16/2015 11:41:01 PM] [Error] [Jint] Error invoking function On_PlayerDisconnected in PlayerLog plugin.
[5/16/2015 11:41:01 PM] [Exception] [ Plugin->Invoke | Plugin->OnPlayerDisconnected | Hooks->PlayerDisconnect | ConnectionAcceptor->uLink_OnPlayerDisconnected | GameObject->SendMessage | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qnBC8vvHltGiAoAcoGPaaAA== | #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=->#=qopOwgPOjk_HOzOwWVDsWIQ== | #=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=->#=qM25p$Ei_tgo0VZPqr5NeJg== | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qci4yStPzci5I7GmSgdUS$h7q7_OtsQ88SJIjP7mpdMc= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=q7schaA4VGB3JYoQQlG6RKDMIWKcE$VSMeVxSMK6Rjc4= | #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=->#=qXhGm743H$muqY2ZOivndJ3J1Cp2Y0MVlHiXaqg29SSU= | Network->CloseConnection | NetCull->CloseConnection | NetUser->Kick | Player->Disconnect | ActionCallInstruction`1->Run | Interpreter->Run | LightLambda->Run3 | Object->lambda_method | CompiledLoopInstruction->Run | Interpreter->Run | LightLambda->Run3 | FunctionCaller`2->Call2 | Object->CallSite.Target | UpdateDelegates->UpdateAndExecute2 | Object->CallSite.Target | UpdateDelegates->UpdateAndExecute2 | Object->lambda_method | DynamicOperations->InvokeMember | DynamicOperations->InvokeMember | ObjectOperations->InvokeMember | IPPlugin->OnTimerCB | IPTimedEvent->_timer_Elapsed | Timer->Callback | ]
TypeError
I can't find anything more in log.
Lazy fag @Snake never copied the structure of my plugin and never updated the C# plugin.

https://github.com/dretax/Python-Plugins/blob/master/FougeritePlugins/NavMeshRunner/NavMeshRunner.py

But yeah, now I see that the debug I made for the timers work. Try catch is there. PlayerLog plugin is buggy, do you really want to use It?
 

MasterPeace

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Yea why not. It was always working. I mean I can stop using that if it will be bad. But error from this jint can have problems later with other so I pasted it.

edit: can make*. Sorry sometimes I leaving brain in the box called "unnamed"
 
Last edited:

MasterPeace

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I though he said that if someone try to write in red his message become "spam" :D

Player write: [COLOR red]Hey I'm writing in red!
Chat: spam

....

I'm not sure but it should be easy to do if Fougerite is getting full message with [color]. Just check for [ and ] and delete it.
 

Marcos

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Good Night Folks
The problem that happens is that if I want to write color on the server to stand out as adm, causes an error I can not explain what it is.
I'm sending a picture of error.
 

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Marcos

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Try to do the test, try to write with some color on the server you, so will be able to understand the error happens
 

MasterPeace

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.. And we were all wrong.

No @Marcos . If someone is writing on chat "[color red]Gówno" you will see same message in console "[color red]Gówno", not just gówno. So problem is on your side. Your screen showing error when someone use chat whatever he write there.

Think what your plugins are managing chat messages and some of them are probably broken.
 

DreTaX

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I didnt test it but he gets an error with one letter. So:

Which plugins are you having?

Does the error occur when somebody types a color.
 

DreTaX

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DreTaX updated Fougerite Official with a new update entry:

Fixes/Additions

  • HurtEvent weapon fixes.
  • GlitchFix should detect Small loot stacks in the pillars.

Player property got some new stuffs:
C#:
        public bool HasBlueprint(BlueprintDataBlock dataBlock)
        {
            if (this.IsOnline)
            {
                PlayerInventory invent = this.Inventory.InternalInventory as PlayerInventory;
                if (invent.KnowsBP(dataBlock))
                {
                    return true;
                }...
Read the rest of this update entry...
 

DreTaX

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DreTaX updated Fougerite Official with a new update entry:

1.0.8R7

  • HurtEvent weapon fixes.
  • GlitchFix should detect Small loot stacks in the pillars.

Player property got some new stuffs:
C#:
        public bool HasBlueprint(BlueprintDataBlock dataBlock)
        {
            if (this.IsOnline)
            {
                PlayerInventory invent = this.Inventory.InternalInventory as PlayerInventory;
                if (invent.KnowsBP(dataBlock))
                {
                    return true;
                }...
Read the rest of this update entry...
 

Marcos

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personal hello.
about the error that I said, I'm sending the "plug" to use, it has the function of 'VIP kit ".
 

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