It looks like the best way to make Rust++.cfg decay=false work sanely is to move it into Fougerite Core, take it away from Rust++. Because the only way to make it work sanely, is not to call any OnDecay hooks if decay=false and just remove decay damage on decay events. decay=false should mean...
Things I am now working on for Fougerite:
Magma compatibility fixes.
Making broke stuff work again.
JintPlugin
Things I want to work on when those things are in good shape.
Use existing assets from legacy server files to build another populated zone on the far side of the island, with its own...
Now that Magma is in its own module, I'm taking the Jint module in a slightly different direction. There won't be as many methods provided to Jint scripts as were provided to Magma scripts. This is because Javascript running in Jint has improved access to C# types. For example, under Jint...
Fougerite + Jint 2.2
Magma + Jint 0.9
Arrays always have .length property, never .Length
Only Javascript arrays have .length, C# arrays have .Length
C# method .ToString() works only if C# object has that method
.ToString() and .toString() are faked for any object
Javascript method .toString()...
The next release of Fougerite will contain Jint 2.2, a significant upgrade from Jint 0.9. I have merged the Jint2 branch I had been working on. It's ready for everyone else to start testing.
Most plugins will work without any changes under the new Jint.
Plugins that use classes in namespace...
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