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  1. mikec

    Approved DecayLog

    mikec submitted a new resource: DecayLog - Logs Decay events to verify decay settings work as intended Read more about this resource...
  2. mikec

    Important Decay Handling

    It looks like the best way to make Rust++.cfg decay=false work sanely is to move it into Fougerite Core, take it away from Rust++. Because the only way to make it work sanely, is not to call any OnDecay hooks if decay=false and just remove decay damage on decay events. decay=false should mean...
  3. mikec

    Help me prioritize

    Things I am now working on for Fougerite: Magma compatibility fixes. Making broke stuff work again. JintPlugin Things I want to work on when those things are in good shape. Use existing assets from legacy server files to build another populated zone on the far side of the island, with its own...
  4. mikec

    Important Rust++ and GlitchFix

    Friendly reminder: If you are running the GlitchFix module, make sure you disable rampfix in Rust++.cfg. rampfix=false rampgiveback=false
  5. mikec

    Approved Fougerite MC [Deleted]

    mikec submitted a new resource: Fougerite MC - mikec's Fougerite builds, not official but should work Read more about this resource...
  6. mikec

    Rust Legacy going public

    :D:eek::p:cool: http://facepunch.com/showthread.php?t=1414775&p=45852772&viewfull=1#post45852772
  7. mikec

    This. Remember?

    I am testing code to do this. EquiFox can be seen in the background, but who is speaking in this video? Is it xEnt?
  8. mikec

    Important JintPlugin Module API

    Now that Magma is in its own module, I'm taking the Jint module in a slightly different direction. There won't be as many methods provided to Jint scripts as were provided to Magma scripts. This is because Javascript running in Jint has improved access to C# types. For example, under Jint...
  9. mikec

    Important Pluton for Experimental Branch

    PLUTON https://github.com/Notulp/Pluton Hooks On_Chat(Chat msg) On_ClientAuth(AuthEvent ae) On_Command(Command c) On_CorpseDropped(CorpseInitEvent cie) On_CorpseAttacked(CorpseHurtEvent che) On_BuildingComplete(BuildingPart bp) On_BuildingUpdate(BuildingEvent be)...
  10. mikec

    Jint 2.2 vs Jint 0.9+Magma

    Fougerite + Jint 2.2 Magma + Jint 0.9 Arrays always have .length property, never .Length Only Javascript arrays have .length, C# arrays have .Length C# method .ToString() works only if C# object has that method .ToString() and .toString() are faked for any object Javascript method .toString()...
  11. mikec

    Friday: Open Rust Server To All

  12. mikec

    Important Jint 2.2 update was merged today

    The next release of Fougerite will contain Jint 2.2, a significant upgrade from Jint 0.9. I have merged the Jint2 branch I had been working on. It's ready for everyone else to start testing. Most plugins will work without any changes under the new Jint. Plugins that use classes in namespace...