Search results

  1. Brain

    null damage

    because I blow up the C4 - Build : clean server + latest version of the mod - not any plug-ins and modules
  2. Brain

    Need help On_Crafting()

    Yes, to recharge was as it should be you need to edit the amount of ammo still in the client - recharging becomes possible when a client can get it and the server gives good
  3. Brain

    Need help On_Crafting()

    The description does not change - like items for crafting - need to touch the client part
  4. Brain

    Need help On_Crafting()

    If you make changes , they will not be visible from the players - at least what you will get is hate the players and the issues why I have never crafted
  5. Brain

    Need help On_Crafting()

    public static void RpgCraft(CraftingEvent e) { int ItemCount = e.Ingredients.Count(); for (int i = 0; i <= ItemCount; i++) { e.Player.MessageFrom("ItemIngredients", "Item " + e.Ingredients[i].Ingredient.name + " amount " +...
  6. Brain

    Need help On_Crafting()

    now start visual studio and say - but the сraft you do not change!!!!
  7. Brain

    null damage

    Just noticed that on my server there is no damage from C4 on buildings - there is nothing concerning EntityHurt not worth it - what can be done?
  8. Brain

    Need help On_Crafting()

    Well I hope you don't change - and here to get easy CraftingEvent.Ingredients[int].Name
  9. Brain

    PlayerApprovalEvent

    thank you - I need rootControllable - make your client
  10. Brain

    PlayerApprovalEvent

    you can get rootControllable?
  11. Brain

    server object

    good afternoon - could you tell me how to get the server in the form of a game object?You need to pin him to the script
  12. Brain

    Lag in the Fougerite :(

    Repeatedly raised this issue in the community of my server - I'll explain to you.
  13. Brain

    StackSizes

    If you put in any item isResearchable = true I get the console error NoOp - how can I remove it?
  14. Brain

    Approved StackSizes

    ?
  15. Brain

    Approved StackSizes

    you can get the source code? If unpack get it "UnityEngine.Object.name.set": explicitly call operator or accessor impossible
  16. Brain

    Approved DestroySystem

    you can get the code antirad?You need to disable the teleport yet
  17. Brain

    Question on wiki

    If you specify Util.GetUtil().SetInstanceField(typeof(IInventoryItem), e.Item.RInventoryItem.condition, "condition", 20); It does not change the condition of the subject
  18. Brain

    Question on wiki

    Failed to find type name or namespace ' e ' (are you missing a using Directive or an Assembly reference?)
  19. Brain

    Question on wiki

    Not working void Hooks_OnItemAdded(InventoryModEvent e) { if (e.Inventory.name == "BoxLoot(Clone)") { Server.GetServer().Broadcast("add"); Util.GetUtil().SetInstanceField(typeof(IInventoryItem), e.Item.RInventoryItem.condition...
  20. Brain

    Question on wiki

    Right wakes up? Util.GetUtil().SetInstanceField(typeof(IInventoryItem), e.Item.RInventoryItem.condition, "condition", 20);