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  1. Brain

    Approved Recorder

    why the last version of the mod does not work - write /spawn raidbase - and silence Command register the RCON access.Just does not work DeathMSG
  2. Brain

    Solved How to get GameObject Entity (C#)

    The object has no owner... var sm = World.GetWorld().CreateSM(player, player.Location.x, player.Location.y, player.Location.z); var ent = new Entity(World.GetWorld().Spawn(";struct_metal_wall", player.Location.x, player.Location.y, player.Location.z)); if...
  3. Brain

    Solved How to get GameObject Entity (C#)

    "StructureMaster.AddStructureComponent(StructureComponent)" is deprecated: ""NOT OBSOLETE BUT.. This should only be called from datablocks or otherwise immediately after the component is instantiated - and only once""
  4. Brain

    Solved How to get GameObject Entity (C#)

    I'm just trying to do as it is here - unity installed and are available in all structures from rust , to open them in unity : walls,roof,Foundation and so on
  5. Brain

    Solved How to get GameObject Entity (C#)

    in c#, why it doesn't want :)
  6. Brain

    Solved How to get GameObject Entity (C#)

    what is the alternative?
  7. Brain

    Solved How to get GameObject Entity (C#)

    Not looking for easy ways :)
  8. Brain

    Solved How to get GameObject Entity (C#)

    why I can not set the player as owner of the buildings? Type test = Util.GetUtil().TryFindReturnType("StructureComponent"); var spawnPos = Util.GetUtil().CreateVector(Convert.ToSingle(player.PlayerClient.lastKnownPosition.x)...
  9. Brain

    Solved How to get GameObject Entity (C#)

    how to get gameobject entity? Fougerite.Entity go1 = (Fougerite.Entity)World.GetWorld().Spawn(";deploy_wood_storage_large", sPos.x, sPos.y, sPos.z, sRot); sm.AddStructureComponent(go1.Object.gameObject.GetComponent[test]());
  10. Brain

    Approved LegitRaid

    Even the bug on your server, now you don't spend resources on walls and doors - add config if there are no walls or doors - you can open