Search results

  1. salva

    Fougerite Official

    DestroySystem: using P250 and Hatchet Instako: using P250 and Hatchet
  2. salva

    Fougerite Official

    I have tested the 1.5.6 files attached here. Now no longer shows error when you break wall with C4 (this solved) But it still fails to remove "Barricade RepairBench WorkBench StorageBox LargeStorageBox Campfire Furnace" Example I have removed 4 barricades and this appears: In NGC View with...
  3. salva

    Approved HomeSystem

    I remember trying the previous version a few weeks ago and the / cleartimers command does not reset the timers This happens from version 2.6.3, greetings !! I forgot to post this error xd
  4. salva

    Approved Kit Manager

    I think that when @ice cold says OXIDE means Rust. KitManager has not included the OnServerSaved hook, so everytime I restart the server does not save the applications of the kits, I have been using this modified plugin for a long time on my server with the hook OnServerSaved included and works...
  5. salva

    Get player position in On_PlayerKilled (C #)

    Maybe you can use: public void OnPlayerKilled(DeathEvent de) { Fougerite.Player victim = (Fougerite.Player)de.Victim; Server.GetServer().BroadcastFrom("victim" ,"location " + victim.location; } I wrote it In the mobile maybe have faults ... I do not...
  6. salva

    Fougerite Official

    It is as if it did not help ..... in link that I have sent you says: In Visual Studio, you must use .Net Framework 3.5! You can do this by rightclicking on FougeriteTest, then Properties, and setting the target framework to 3.5! and the newbie of you says below that you are compiling in 4.6.2...
  7. salva

    Fougerite Official

    This post can help you a lot http://fougerite.com/threads/c-plugin-development-guide.543/page-2#post-12179
  8. salva

    Important C# Plugin Development Guide

    You need compile the project
  9. salva

    Help

    What fougerite version do you use on your server? The latest version of HomeSystem 2.6.3B has these requirements: (All Versions (2.6.3 HomeSys + requires 1.5.3+ Fougerite) But if you are not sure which is the version Fougerite you are using I recommend you use an older version HomeSystem 2.6.2...
  10. salva

    Requesting a Server

    You have posted in an incorrect thread ... This thread is for adding servers that are running to the list of Rustbuster servers. Maybe you should post here: http://fougerite.com/forums/community-servers.21/
  11. salva

    Fougerite Official

    I have selected UseThreadAtServerSave = true but I still feel lag when the server saves +40000 obj
  12. salva

    Approved Equinox Anti-Cheat (EAC)

    You mean parts of code detections... Dizzy? No recoil? Silent Aim? o_O
  13. salva

    Approved FPSDisplay

    If you use RustBuster 1.4.8 when starting the server for the first time, the plugins folder is created automatically, just put the plugin in it \Save\RustBuster2016Server\ClientPlugins\YOURPLUGIN.DLL
  14. salva

    Approved FPSDisplay

    \save\RustBuster2016Server\ClientPlugins
  15. salva

    Approved Equinox Anti-Cheat (EAC)

    You mean this? https://github.com/dretax/EACV2
  16. salva

    Important Where to put the plugins?!

    You wrote a post in the wrong place ... you can try reading this thread http://fougerite.com/forums/tech-support.29/ and if you do not find the solution there then you can post your question in that thread ... regards!!!
  17. salva

    Approved Equinox Anti-Cheat (EAC)

    I remember perfectly that EAC 2 does not detect neither flyhack nor jumphack ... but the good thing is that it consumes less CPU than the old 1.7x and detects the non recoil perfectly. On the other hand I have to say that the old eac 1.7x, detects flyhack and jumphack but sometimes gave false...
  18. salva

    Fougerite Official

    http://fougerite.com/threads/how-to-setup-fougerite-on-your-server.3/
  19. salva

    Fougerite Official

    I use pre-patched files and also throw me those messages, just like @McRustReloaded .. I do not think it has anything to do with pre-patched files, I remember that in the last update of fougerite @DreTaX made changes to these files , Maybe this out there the bug I do not know .... Anyway in my...
  20. salva

    Solved On_Airdrop (python)

    Okay, I know how to do it, thank you anyway ;) def On_Airdrop(self, Vector3): loc = Util.CreateVector2(Vector3.x, Vector3.z) pos = str(Vector3) Server.BroadcastFrom("Airdrop", " "+ pos)