Search results

  1. salva

    Solved "Found external Radar Program"

    Publishing other people's IP is not a good idea to report a bug
  2. salva

    Fougerite Official

    I do not know how I did not read your message @gintaras Using data assync when checking the (rust_island_2013.sav) would help a lot to eliminate the annoying LAG every time the server makes a save. Making a mini-save of the file every time an object is placed / destroyed, this would also help...
  3. salva

    Important Where to put the plugins?!

    if you use Rust++ check this: http://fougerite.com/wiki/rustpp/
  4. salva

    lag when players join server

    Do you diss#ble proxyblocker?
  5. salva

    Approved Kit Manager

    I believe for sure that the problem you have will solve easily if you disable GeoIP and PorxyBlocker. Anyway we can follow this conversation here: http://fougerite.com/threads/lag-when-players-join-server.1110/#post-10329 Regards!!
  6. salva

    Approved Kit Manager

    To solve the issue of your lag .... Can you attach a list with the installed plugins ??
  7. salva

    Approved DeathMSG

    @PearlJ Maybe.... http://fougerite.com/resources/deathmsg.17/update?update=1020
  8. salva

    RB Fog

    My idea is to create an environment of ascending fog and automatic descending, but still I have not got the time (which explains at the beginning of the thread), any help is welcome, greetings
  9. salva

    RB Fog

    Ups sorry!! RenderSettings.fog = true; RenderSettings.fogColor = Color.white; RenderSettings.fogDensity = 0.1f; RenderSettings.fogMode = FogMode.Exponential; Camera.main.clearFlags = CameraClearFlags.Depth; Camera.main.backgroundColor = new Color(0f, 0f, 0f, 0.02f);
  10. salva

    RB Fog

    I would love to, but I still have no time response on the server side xd, at the moment I have this: using System; using System.Collections.Generic; using System.Linq; using System.Text; using RustBuster2016Server; using Fougerite; namespace ClientCom { public class ClientCom ...
  11. salva

    Module help

    public override void Initialize() { Fougerite.Hooks.OnCommand += OnCommand; } public override void DeInitialize() { Fougerite.Hooks.OnCommand -= OnCommand; } public void OnCommand(Fougerite.Player player, string cmd, string[] args)...
  12. salva

    About the future updates

    If you are using rustbuster on your server, you can delete this file (\save\RustBuster2016Server\BannedHWs.ini ) and leave everyone unbaned on the RB side. Restart the server. After the console of the server you can write foungerite.unban YOUNAME Not the best way to do it but it will work
  13. salva

    Fougerite Official

    True, HooksSpeed helps you a lot by consulting the log and knowing that hook is taking so that you can deactivate plugins that use that hook. I uploaded some of my logs here: Http://fougerite.com/threads/fougerite-todo-list-required-speed-log-is-here.1095/
  14. salva

    Approved DeathMSG

    Update to 1.1 (read notes in http://fougerite.com/resources/deathmsg.17/updates) maybe you solve your problem
  15. salva

    Untitled Servername (Rejected: Server offline)

    Yes, that is ... should work perfectly if you have the dmz to your local ip net.connect xxxxxxx.ddns.net: port. :p
  16. salva

    Fougerite Official

    That error comes from DeathMSG.dll post it here http://fougerite.com/threads/deathmsg.40/
  17. salva

    About the future updates

    It is not the right thread to follow this conversation
  18. salva

    Untitled Servername (Rejected: Server offline)

    Maybe a direct solution is to use a domain ddns for example here: You create the domain here https://my.noip.com and then install the client https://www.noip.com/download?page=win After doing the portforwarding, but if you have problems with this you can choose to create a DMZ protocol on your...
  19. salva

    About the future updates

    Omg !!! ErgoProxy still alive ?(also know as DARK LORD or PAWZER) , I remember that man gave me a lot of problems before rustbuster, even he used search socks5 proxyes to maximum stealth to circumvent the proxy check of the server and it was impossible to ban (it always got the way for unban...
  20. salva

    Fougerite Official

    @McRustReloaded It's funny ... some players on my server have noticed they were missing loot, they tell me that maybe someone used wallhack. I've been notified, but I have not seen it myself. The first thing I think was in this video from years ago, but, I think it is not possible to use this...