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  1. coersum

    Important Pluton for Experimental Branch

    Need the whole HitInfo I think because then you don't know where the dmg comes from, as far as utility of it anyways :) He doesn't have too, I mean I know there are more important functions, just trying to get something working for my needs (and PvE in rust is a very small part).
  2. coersum

    Important Pluton for Experimental Branch

    Only thing is the PlayerHurtEvent is called after the the player was given bleeding and reduced health in Hooks.cs This is where I get my no dmg to player for now, I modified the PlayerHurt function in Hooks with: if (!fromPlayer) {...
  3. coersum

    Important Pluton for Experimental Branch

    Is it possible after teleport to have the character view to a certain vector then get a screenshot.. could make a great map maker. I have the /tpcoords made, just wondering how to automatically look down and straight on one axis. Are your players Lost? Dehydrated ? Giving up? Give the gift that...
  4. coersum

    AdminMindTP

    coersum submitted a new resource: AdminMindTP - Teleport you where you are looking! Read more about this resource...
  5. coersum

    Important Pluton for Experimental Branch

    Haven PvE is ours :D Still testing our new host, a small Windows 2008 Server VPS
  6. coersum

    Important Pluton for Experimental Branch

    is there a way to find out which server version I have by looking at the server file (without runing it)?
  7. coersum

    Important Pluton for Experimental Branch

    Just so you know, in the error about TerrainGenerator.Seed, if you replace it with the seed you use on your server, it will work and load... this is NOT a 100% guarantee that there won't be something else wrong with it but so far, mine is working ok. if your seed if 123456, make it...
  8. coersum

    Important Pluton for Experimental Branch

    nice, a whole paragraph about Pluton...nothing about ... others :D
  9. coersum

    Important Pluton for Experimental Branch

    ah ok, I'll have to wait and see then, I can always make it an admin only command to destroy unwanted things. Thank you I remember in legacy they had plugins that could make insta destroy on things you owned, so I hope they put that back in later on in experimental.
  10. coersum

    Important Pluton for Experimental Branch

    Any idea how to get a BuildingPart/BuildingBlock owner name or ID ? (OwnerName and OwnerID return nothing) Trying to make it def On_BuildingPartAttacked(self, bhe): if bhe.Weapon.Name == "Revolver" and bhe.Victim.OwnerName == bhe.Attacker.Name...
  11. coersum

    Important Pluton for Experimental Branch

    It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing. MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
  12. coersum

    TpFriend

    Idea: I had a /tpup xx in mine, you use /tpup 1000, it teleports you player.y + 1000 up in the air, great for taking screenshot to make maps of your server. (know that current player Y + up amount should not be over 2000 (unless godmode is on, not sure what happens up there, out of bound and...
  13. coersum

    Important Pluton for Experimental Branch

    lol I was just programming something like that after Detrax said "Ofc you can do it." Thanks for the example! I have no clue how I missed on_PlayerAttacked before.... I am baffled. I know... I did start Python only a couple weeks ago... but I did program before in other languages... I only...
  14. coersum

    Important Pluton for Experimental Branch

    We can't disable player dmg in plugin yet right?, I didn't see anything like that. I meant setting a Player variable that would remove pvp dmg to that player. then in pluggin we could set cmd.User.SetPvP(false) for this person to play as PVE.
  15. coersum

    Important Pluton for Experimental Branch

    I know it's far off but a feature which I would love to see would be a PVP tag (on/off) on Player class: Tag On: can hurt other players with their tag on, but can't be hurt players with tag off Tag off: can't be hurt and can't hurt other players whenever their tag is on or off Would allow easy...
  16. coersum

    Important Pluton for Experimental Branch

    This bug is in the regular non-modded too but it only happens after a while, maybe that is the reason you didn't notice it.
  17. coersum

    Important Pluton for Experimental Branch

    Do you give access to the Managed folder ? I used a modified version of pluton.dll so I would need to be able to upload it (disabled pvp)?
  18. coersum

    Important Pluton for Experimental Branch

    So I found something.. if you are within 450 unit of the center of the map -450 to +450 in X or Z, the teleport functions refuse to work.
  19. coersum

    Important Pluton for Experimental Branch

    it WORKS!.. that tiny little detail I had no clue about lol.. Thank you xENT! If you want to come see us, it's Haven PvE server (I disabled player dmg in hooks :) )
  20. coersum

    Important Pluton for Experimental Branch

    I have both RCON and server port forwarded, I can connect to it manually if I use the outside IP but still not seeing it in the browser ingame...just in case, here is my .bat command: Start /high RustDedicated.exe -batchmode +server.ip 192.168.1.4 +server.hostname "my Server name" +server.level...