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  1. coersum

    Datastore not loading

    Thank you! I still had the same problem while only doing a svn update, so I downloaded the zip instead and it worked... weird I had tried a total reinstall of game/pluton.zip before your change and it didn't work so I know the change you made is what fixed it! One thing I noticed.. if you use...
  2. coersum

    Important Pluton for Experimental Branch

    it's a window7 system, I could install linux but it's only for a few weeks so would prefer to keep it like that. For now we just use client.connect to get on it, wouldn't mind being able to list it to get more ppl to test.
  3. coersum

    Important Pluton for Experimental Branch

    Yes, I already have the port forwarded, we use a computer I had setup for HTPC (good cpu/ram, no video card), we just can't get it to show up in the ingame server browser and I have found no info about it. We decided to host it on our own for a little while till rust updates slowed down, easier...
  4. coersum

    Important Pluton for Experimental Branch

    How do you get ppl to connect to it, I wanted to test some stuff that require more than 1 or 2 players but haven't found any info on listing it on the ingame server browser.
  5. coersum

    Datastore not loading

    Looking in the output.txt file in the /server/Release/ folder where the .bat and RustDedicated.exe files are, I found: DataStore Loaded from D:\RustServer\server\Release\server\myserver\Pluton\ServerData.ds There are 2 .ds files in the Pluton folder: PlutonDataStore.ds and ServerData.ds Is...
  6. coersum

    Datastore not loading

    No, the only loading in server console is the "Loading Save From server/myserver/etc... Toward the top, I see one: NullReferenceException: Object Reference not set to an instance of an object I tried a fresh install of the server and moved files, patched ect and still same. Trying on a...
  7. coersum

    Datastore not loading

    I hope I am posting this in the right section... since I started I have always had this problem and no idea what it could come from. Whenever I add something to DataStore, if I stop the server then start it again, that data is not loading (I use server.stop or quit to stop the server). I made a...
  8. coersum

    [JS] HomeTeleport

    xEnt> I am wondering, are you getting an error when there is nothing in the Datastore? I noticed I had to use ContainsKey() to check first or it would stop there and show an error. I'll be switching to GameID then :D
  9. coersum

    Rock Drop!

    I was trying to teleport respawned players (for Jail plugin, incase they /kill to get out) but the teleport would only work when clicking respawn in sleeping bag. Just wondering if you knew why, was thinking maybe the respawn in the wild taking longer than respawning in the sleeping bag was the...
  10. coersum

    Rock Drop!

    I made that function so I could call it before loading a kit, it checks for a rock and then drops it next to the player. It could be easily changed for a "drop all" and if needed change the all.ItemID to all.Name I didn't make it return as soon as it dropped one in case there is more than one...
  11. coersum

    [JS] HomeTeleport

    lol, I guess everyone is making those, here is my python version (using ContainKeys() to check if ploc is set or not): (command = cmd.cmd and Player = cmd.User of course) if command == "sethome": ploc = cmd.User.Location...
  12. coersum

    TpFriend Conversion

    Oh I know you didn't test it (said so in your post), I had time so I figured I'd try to help.
  13. coersum

    TpFriend Conversion

    And finally: playerfromm = Server.Find(pending) to playerfromm = Server.FindPlayer(pending) x2 playerfromm.SafeTeleportTo(Player.Location) to playerfromm.GroundTeleport(Player.Location) or playerfromm.Teleport(Player.Location) Also, and I have no clue why, just test and error, changing: from...
  14. coersum

    TpFriend Conversion

    I spent the day making my own before finding your plugin...(/tpask, /tpaccept, /tpdeny but not as bug free as yours I am sure (never thought of the names with spaces in them or that player find function worked on partial names so would have been bad!). I tested it a bit but noticed, on /tpa...
  15. coersum

    Important Pluton for Experimental Branch

    I did notice that the DeathEvent.cs has an attacker, maybe just duplicate that code since it gets the attacker from the same HitInfo as the other events: public BaseEntity Attacker { get { return _info.Initiator; } I made is a Player type because...
  16. coersum

    Important Pluton for Experimental Branch

    I am just starting but done quite a few hours on it, I am wondering about something, I was trying to get the "Attacker" for buildinghurt, playerhurt and playerdeath events but there is only a Victim variable. I modified the BuildingHurtEvent.cs and compiled Pluton with this: I am not sure if...
  17. coersum

    Rust experimental server

    I have installed the server, updated (even installed Pluton from sources having never worked with Xamarin or DLL's or CS, PY) and every works great but... Now, I have a question which might sound dumb but is it possible to have my server listed on my inGame server browser or is it a special...