Important Pluton for Experimental Branch

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I have a personal server, and its doing well so far. Adding stable plugins one by one. Keep it up boys.
How do you get ppl to connect to it, I wanted to test some stuff that require more than 1 or 2 players but haven't found any info on listing it on the ingame server browser.
 
How do you get ppl to connect to it, I wanted to test some stuff that require more than 1 or 2 players but haven't found any info on listing it on the ingame server browser.

I own and operate RustExperimental.com so we are using TC Admin Game Panel.

But I presume that you can host it on your own PC, just need to forward the ports and let people connect via console (F1); client.connect <YOUR IP>
 
Yes, I already have the port forwarded, we use a computer I had setup for HTPC (good cpu/ram, no video card), we just can't get it to show up in the ingame server browser and I have found no info about it.

We decided to host it on our own for a little while till rust updates slowed down, easier to make plugins when you can test locally and also before your post I didn't know of any other GSM that supported Pluton.
 
Yes, I already have the port forwarded, we use a computer I had setup for HTPC (good cpu/ram, no video card), we just can't get it to show up in the ingame server browser and I have found no info about it.

We decided to host it on our own for a little while till rust updates slowed down, easier to make plugins when you can test locally and also before your post I didn't know of any other GSM that supported Pluton.
Linux?
 
it's a window7 system, I could install linux but it's only for a few weeks so would prefer to keep it like that. For now we just use client.connect to get on it, wouldn't mind being able to list it to get more ppl to test.
 
it's a window7 system, I could install linux but it's only for a few weeks so would prefer to keep it like that. For now we just use client.connect to get on it, wouldn't mind being able to list it to get more ppl to test.
that's ok, I asked about linux, cuz linux rust dedicated servers can't connect to the steam servervices atm... if the ports are ok, and you have both, rcon and the other set up, then it should show up in the browser, firewall probably?
 
Yes, I already have the port forwarded, we use a computer I had setup for HTPC (good cpu/ram, no video card), we just can't get it to show up in the ingame server browser and I have found no info about it.

We decided to host it on our own for a little while till rust updates slowed down, easier to make plugins when you can test locally and also before your post I didn't know of any other GSM that supported Pluton.
forward your 28016 port in your router to your local ip, and unblock it in windows firewall. i had this issue too.

also for anyone reading this, please update your servers to the latest version on git
 
Evening @DreTaX you should now find Pluton under the 'Mod Manager'. Will be looking into putting up further plugins once they are developed
 
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Evening @DreTaX you should now find Pluton under the 'Mod Manager'. Will be looking into putting up further plugins once they are developed
"Pluton Project is unofficial fork of Magma for the Experimental version of Rust. Forked to develop it with community"

Pluton Project is a seperate project of magma. Could you edit it to something like:

"Pluton Project is the first mod for the Experimental, created by the Fougerite and Magma team."
 
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"Pluton Project is unofficial fork of Magma for the Experimental version of Rust. Forked to develop it with community"

Pluton Project is a seperate project of magma. Could you edit it to something like:

"Pluton Project is the first mod for the Experimental, created by the Fougerite and Magma team."
I think that's good as is.
 
No worries, I have done edited it to:

"Pluton Project is the first mod for the Experimental version of Rust, created by the Fougerite and Magma team. Forked to develop it with the community"
 
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Sometimes my datastore seems to delet but ini can be copyed!... And i didn't any problems yet...
DataStore has a new method ToIni.

DataStore.ToIni("filename"); // saves it to the top-level Fougerite folder.
Any data that was not a string is converted to a string. Null values are saved as the string "NullReference". You can't restore the DataStore from this ini, but it can help diagnose problems with the content. It's in MC5 and later.

I'm beginning to wonder whether the null value can be serialized. Might need to stringify that like I did for Vector3.
 
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