Important Pluton for Experimental Branch

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coersum

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I own and operate RustExperimental.com so we are using TC Admin Game Panel.

But I presume that you can host it on your own PC, just need to forward the ports and let people connect via console (F1); client.connect <YOUR IP>
Do you give access to the Managed folder ? I used a modified version of pluton.dll so I would need to be able to upload it (disabled pvp)?
 
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ReMuS

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hi I have all install of Pluton but my game is always in night mod and i have permanentTime=-1 what can i do

hi balu the fix dont work it freeze always now
 
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balu92

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hi I have all install of Pluton but my game is always in night mod and i have permanentTime=-1 what can i do

hi balu the fix dont work it freeze always now
I'll look in it now, thanks for the report.
 

ReMuS

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hello i need help can me anybody say what this is
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SERVER ERROR] Unexpected NetMessageType: Unused29

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SERVER ERROR] Unexpected NetMessageType: Unused23

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SERVER ERROR] Unexpected NetMessageType: Unused29

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 

balu92

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ok i was to fast sry
or I was slow ;)

hello i need help can me anybody say what this is
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SERVER ERROR] Unexpected NetMessageType: Unused29

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SERVER ERROR] Unexpected NetMessageType: Unused23

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SERVER ERROR] Unexpected NetMessageType: Unused29

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
I don't think that's pluton related
 

ReMuS

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but i have the new DeathMSG install for Pluton and then came this i took away and its go
 

balu92

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but i have the new DeathMSG install for Pluton and then came this i took away and its go
I don't think I fully understand what you are saying, but if it's cuz of DeathMSG, than you probably want to leave a msg on the resource discussion thread.
 

coersum

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I know it's far off but a feature which I would love to see would be a PVP tag (on/off) on Player class:

Tag On: can hurt other players with their tag on, but can't be hurt players with tag off
Tag off: can't be hurt and can't hurt other players whenever their tag is on or off

Would allow easy zone mods, pve servers with arenas etc.. just a thought lol
For now my server is PvE by editing the PlayerHurt function to test against whenever the dmg comes from a player or not but no switching :)
 

balu92

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I know it's far off but a feature which I would love to see would be a PVP tag (on/off) on Player class:

Tag On: can hurt other players with their tag on, but can't be hurt players with tag off
Tag off: can't be hurt and can't hurt other players whenever their tag is on or off

Would allow easy zone mods, pve servers with arenas etc.. just a thought lol
For now my server is PvE by editing the PlayerHurt function to test against whenever the dmg comes from a player or not but no switching :)
We were talking about tags, probably we will add them, probably not. You can use the DataStore for that, it's not too hard. :)
 
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