Important Pluton for Experimental Branch

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sendjes

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I just grabbed the latest master from git, but now when compiling, I get this error:
Code:
  instance.levelSeed=TerrainGenerator.Seed;
Did I miss anything?

*EDIT* I'm using Xamarin.
 

sendjes

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Sorry, forgot to mention that, first with 1436, then went back to 1394, still had the same problem, will try redownload the server and have another go.
 

TAKEDOWN

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Hi all,

Small stupid question? :(
How can I compile with Xamarin ?

4. Compile Pluton and Pluton.Patcher

Can you explain the handling please follow because. I block at this stage ?

I think it would be easier to make a short video or a guide detailing that draws novices access your work.

I'd really like to try this mod and encourage community fougerite with donations for their efforts, but I do not have the ability to at least tested.

Thank you in advance
 
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sendjes

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Try read all the pages in this topic, there's quite a few tips and hints on how to do what, I myself never touch Xamarin untill I saw Pluton, took me a few trials an erros, but I managed, so if you've got some patience, and a little know-how, it shouldn't be that hard.

If not, wait for the binaries to be released.
 

CorrosionX

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Hi all,

Small stupid question? :(
How can I compile with Xamarin ?

4. Compile Pluton and Pluton.Patcher

Can you explain the handling please follow because. I block at this stage ?

I think it would be easier to make a short video or a guide detailing that draws novices access your work.

I'd really like to try this mod and encourage community fougerite with donations for their efforts, but I do not have the ability to at least tested.

Thank you in advance
While i understand the need to try the latest, a simple google search can help you out. Not trying to put you off, but I would HIGHLY recommend you wait for binaries to be released. There are many features missing and bugs that cause many problems for most users, this is why compiling is required @ current time. Please be patient. :)
 

coersum

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Python:
def On_PlayerAttacked(self, PlayerHurtEvent):
         if PlayerHurtEvent.Attacker.ToPlayer().displayName is not None:
                 PlayerHurtEvent.DamageAmount  = 0
It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing.

Code:
MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
 

DreTaX

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It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing.

Code:
MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
I will find a way around unless someone finds It faster, since I will be at school.

Sent from my Samsung Galaxy S4
 
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Jakkee

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Errors when compiling.
(Latest)
Cannot convert method group 'Ray' to non-delegate type 'UnityEngine.Ray'. Did you intend to invoke the method?
Line:64 Column:24
Cannot convert null to 'UnityEngine.Vector3' because it is a non-nullable value type
Line:68 Column:20
 
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balu92

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Errors when compiling.
(Latest)
Cannot convert method group 'Ray' to non-delegate type 'UnityEngine.Ray'. Did you intend to invoke the method?
Line:64 Column:24
Cannot convert null to 'UnityEngine.Vector3' because it is a non-nullable value type
Line:68 Column:20
fixed
 
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