Reminding you what I said.I don't think you need .displayName
LOLone question can pluton load pythons py files??
It only loads Python files, so yes.only one answer yes or no my english is not so good xD
While i understand the need to try the latest, a simple google search can help you out. Not trying to put you off, but I would HIGHLY recommend you wait for binaries to be released. There are many features missing and bugs that cause many problems for most users, this is why compiling is required @ current time. Please be patient.Hi all,
Small stupid question?
How can I compile with Xamarin ?
4. Compile Pluton and Pluton.Patcher
Can you explain the handling please follow because. I block at this stage ?
I think it would be easier to make a short video or a guide detailing that draws novices access your work.
I'd really like to try this mod and encourage community fougerite with donations for their efforts, but I do not have the ability to at least tested.
Thank you in advance
It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing.Python:def On_PlayerAttacked(self, PlayerHurtEvent): if PlayerHurtEvent.Attacker.ToPlayer().displayName is not None: PlayerHurtEvent.DamageAmount = 0
MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
I will find a way around unless someone finds It faster, since I will be at school.It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing.
Code:MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
fixedErrors when compiling.
(Latest)
Cannot convert method group 'Ray' to non-delegate type 'UnityEngine.Ray'. Did you intend to invoke the method?
Line:64 Column:24Cannot convert null to 'UnityEngine.Vector3' because it is a non-nullable value type
Line:68 Column:20