Important Pluton for Experimental Branch

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I just grabbed the latest master from git, but now when compiling, I get this error:
Code:
  instance.levelSeed=TerrainGenerator.Seed;
Did I miss anything?

*EDIT* I'm using Xamarin.
 
Sorry, forgot to mention that, first with 1436, then went back to 1394, still had the same problem, will try redownload the server and have another go.
 
Hi all,

Small stupid question? :(
How can I compile with Xamarin ?

4. Compile Pluton and Pluton.Patcher​

Can you explain the handling please follow because. I block at this stage ?

I think it would be easier to make a short video or a guide detailing that draws novices access your work.

I'd really like to try this mod and encourage community fougerite with donations for their efforts, but I do not have the ability to at least tested.

Thank you in advance
 
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Try read all the pages in this topic, there's quite a few tips and hints on how to do what, I myself never touch Xamarin untill I saw Pluton, took me a few trials an erros, but I managed, so if you've got some patience, and a little know-how, it shouldn't be that hard.

If not, wait for the binaries to be released.
 
Hi all,

Small stupid question? :(
How can I compile with Xamarin ?

4. Compile Pluton and Pluton.Patcher​

Can you explain the handling please follow because. I block at this stage ?

I think it would be easier to make a short video or a guide detailing that draws novices access your work.

I'd really like to try this mod and encourage community fougerite with donations for their efforts, but I do not have the ability to at least tested.

Thank you in advance

While i understand the need to try the latest, a simple google search can help you out. Not trying to put you off, but I would HIGHLY recommend you wait for binaries to be released. There are many features missing and bugs that cause many problems for most users, this is why compiling is required @ current time. Please be patient. :)
 
Python:
def On_PlayerAttacked(self, PlayerHurtEvent):
         if PlayerHurtEvent.Attacker.ToPlayer().displayName is not None:
                 PlayerHurtEvent.DamageAmount  = 0
It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing.

Code:
MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
 
It seems DamageAmount is a ReadOnly property and can't assign it. Tried your admin one too in case I had it wrong, same thing.

Code:
MissingMemberException: can't assign to read-only property DamageAmount of type 'PlayerHurtEvent'
I will find a way around unless someone finds It faster, since I will be at school.

Sent from my Samsung Galaxy S4
 
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Errors when compiling.
(Latest)
Cannot convert method group 'Ray' to non-delegate type 'UnityEngine.Ray'. Did you intend to invoke the method?
Line:64 Column:24
Cannot convert null to 'UnityEngine.Vector3' because it is a non-nullable value type
Line:68 Column:20
 
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Errors when compiling.
(Latest)
Cannot convert method group 'Ray' to non-delegate type 'UnityEngine.Ray'. Did you intend to invoke the method?
Line:64 Column:24
Cannot convert null to 'UnityEngine.Vector3' because it is a non-nullable value type
Line:68 Column:20
fixed
 
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