He wants a method which sends a console parameter. For example: Server.Command, or Server.SendCommandwhat does status do?
He wants a method which sends a console parameter. For example: Server.Command, or Server.SendCommandwhat does status do?
Tryed Server.SendCommand("status") but no luck... Maybe I got it wrong?He wants a method which sends a console parameter. For example: Server.Command, or Server.SendCommand
it's now in:Tryed Server.SendCommand("status") but no luck... Maybe I got it wrong?
I just need it to send command when timer end's... Any help?
Are timers even working?
Plugin.CreateTimer("timer", 1000, data).Start() Not working for me... Gives except code
The method wasn't implemented. I just notified balu to add it in.Tryed Server.SendCommand("status") but no luck... Maybe I got it wrong?
I just need it to send command when timer end's... Any help?
Are timers even working?
Plugin.CreateTimer("timer", 1000, data).Start() Not working for me... Gives except code
Some things are neededThe method wasn't implemented. I just notified balu to add it in.
Plugin.CreateTimer("timer", 1000, data).Start() Not working for me... Gives except code
Yeah I See your arguments with them.Was there a set home plugin yet? Or a Remove plugin? Or even an Admin Godmode?
Just curious!
Site could do with a development plugin section!
BTW Oxide 2.0 is released but you have to wait for them to release DLL's atm! So screw that for a bad joke!
What is the exception?Some things are needed
P.S. How about with timer thing? Why doesn't it work for me?
We will have our forum soon(still need to setup), so we won't just have this single post.Was there a set home plugin yet? Or a Remove plugin? Or even an Admin Godmode?
Just curious!
Site could do with a development plugin section!
BTW Oxide 2.0 is released but you have to wait for them to release DLL's atm! So screw that for a bad joke!
I see that there is Plugin uploding page... Can I maybe be part of your team in plugins and add one?It's a temp section, but It's a small setup. Use It.
http://fougerite.com/forums/#pluton-discussion-temporary.23
And that means You win with your fast mod and great support...I'll not bother wasting my time trying to help or push any longer, the early bird gets the worm, good luck trying to recover lost ground.
Thanks! Updated server with new Pluton and code works great!it's now in:
https://github.com/Notulp/Pluton/commit/734485d0d54d68438684c04ffef920ba19d9cd4f
Server.SendCommand(string command, bool wantsReply)
or
Server.SendCommand(string command)
That's my job.http://fougerite.com/resources/categories/pluton-plugins-temp.5/
There's an "Add Resource" button top right.
Fantastic response time from DraTaX <3
Also his plugin IIRC is the first and only way you can unban on Development Right now (without editing files directly)! So much love!
I can't seem to find the web post and get methods, so probably mr.illuminati (@balu92) forgot to add it.Is there a web request code?
Yeah, when I was testing with balu I removed It, but It seems I forgot to re-add It...Thanks for that.@DreTaX Or I am stupid and dont see it or your TPA /banip command can be used by normal players? Just looked at code... I see it at /unbanip has check but at /banip don't see it...
using System;
namespace Pluton.Events
{
public class BuildingHurtEvent : HurtEvent
{
public readonly BuildingPart Victim;
public readonly Player Attacker;
public BuildingHurtEvent(BuildingPart bp, HitInfo info)
: base(info)
{
Victim = bp;
Attacker = new Player(info.Initiator as BasePlayer);
}
}
}