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  1. DreTaX

    Approved AAscii (ANA, AKA IllegalName)

    DreTaX updated AAscii (ANA) with a new update entry: 1.0 Read the rest of this update entry...
  2. DreTaX

    AAscii (ANA, AKA IllegalName) - 1.0

    Plugin is fully changed, and converted to C# due to IP's error with the non-ascii strings. It should work smoother. https://github.com/dretax/ANA
  3. DreTaX

    Approved Decay

    Even though this is checked in fougerite's methods too but just to be sure.
  4. DreTaX

    Approved Decay

    Nice one, you should implement Wiper's features in this so on C# It could be faster. Also, becareful, the player is not always online after the timer ends: https://github.com/salvadj1/Decay/blob/master/DecayClass.cs#L160 if (player.IsOnline) { } Be sure to due that or you may cause RPC...
  5. DreTaX

    Approved DeathMSG

    msg=[color red]victim [/color]was killed by[color blue] killer [/color]with weapon DMG: damage Distance: number m In: bodyPart Should work.
  6. DreTaX

    Approved AAscii (ANA, AKA IllegalName)

    @samvds @Pompeyo Converted ANA to C#. You may view the source, or grab the compiled dll from here. https://github.com/dretax/ANA Command for reload: /anareload
  7. DreTaX

    Approved DeathMSG

    The messages, yes.
  8. DreTaX

    Solved Need help with an error when loading my plugin. (Python)

    You are missing the + signs. Server.BroadcastFrom(sysname, green + "☢ " Player.Name " joined the server!") Server.BroadcastFrom(sysname, green + "☢ " + Player.Name +" joined the server!") Use PyCharm for learning :) Plus sysname variable is not defined. sysname = "Name"
  9. DreTaX

    Solved Auth Error: Invalid ticket

    Harmless error.... (No idea how did salva forget that? xD) It means you are using AuthAllow and allowing a cracked player.
  10. DreTaX

    Need some help with AutoRewards Plugin PY

    Noticed the mistake. __title__ = 'Timed Reward' __author__ = 'ice cold' __version__ = '1.0' import clr clr.AddReferenceByPartialName("Fougerite") import Fougerite import sys path = Util.GetRootFolder() sys.path.append(path + "\\Save\\Lib\\") try: import random except ImportError...
  11. DreTaX

    Solved New hook (RustBuster) or normal plugin...

    You have to build two separate dlls from two different projects. One for server, one for the client.
  12. DreTaX

    Is there a hook for a player's first connect?

    FirstJoin foldername and FirstJoin.py filename.
  13. DreTaX

    Solved New hook (RustBuster) or normal plugin...

    You need the latest client side dll for that :D
  14. DreTaX

    Need some help with AutoRewards Plugin PY

    It should. What doesn't work? ....
  15. DreTaX

    Fps+++

    Aside of the FPSBOOSTER plugin: http://fougerite.com/threads/rb-fog.1302/#post-12423 If you don't know how to compile that, I am sure @salva you can release It as a plugin, Xande wouldn't mind.
  16. DreTaX

    {SOLVED} Problem with detecting SLeepingBag on placement

    Collider[] hitColliders = Physics.OverlapSphere(vector, 5f); foreach (var x in hitColliders) { Logger.Log("Test: " + x.gameObject.name); } I don't know if that will print out the object's name but give it a try.
  17. DreTaX

    Solved New hook (RustBuster) or normal plugin...

    it requires 1.6.4 dll
  18. DreTaX

    Solved New hook (RustBuster) or normal plugin...

    I still do intend to do the constant communication thingy so servers can also send direct messages to the clients. Hump. >.< I might do that soon.
  19. DreTaX

    Solved New hook (RustBuster) or normal plugin...

    You need a client and a server plugin for this. Client: You could either use the clienthurt event for this or a simple raycast upon a specific key press. Add the hook: RustBuster2016.API.Hooks.OnRustBusterMetabolismDamage += OnMDamage; Code: public void OnMDamage(DamageEvent de) {...