Server side I think doesn't recieve any sort of click events just move events.
I may try to look for client event.
I also want to add hurt and such events on the client.
https://github.com/salvadj1/PillarRestrictions/blob/master/PillarRestrictions.cs#L49
The "player" variable was the old crappy thing from magma, which tries to find the structurecomponent's owner.
If the player would be offline you will get a null for It.
What I mean is that if you place a...
http://fougerite.com/wiki/craftingevent/
https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Events/CraftingEvent.cs
if CraftingEvent.ItemName == "M4":
or
if CraftingEvent.ResultItem.name == "M4":
You should just incase print out the name of the crafting item, so we know...
I assume that this is a non-rustbuster server?
Calorie and rad hacks were patched years ago, as you can see it in the banlog.
What's the actual matter?
The server shouldn't kick you even if it has no internet access.
The client sees It, but can't ping the server.
Ensure that your 28016 port is totally open. Last time i checked local servers It worked for me.
If It is local It doesn't matter.
The server should be running fine without steamconnection too, just simply
net.connect localhost:28015
It should work fine.
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