Whoops, sorry I forgot.
Here is an Alternative for that:
var currenthp = Player.Health;
var thehpiwant = 75f;
var calc = thehpiwant - currenthp;
Player.PlayerClient.controllable.takeDamage.Heal(Player.PlayerClient.controllable, calc);
Fixed NullReference Error at RPCFix method
Added Threading to Server's AutoSave to @PearlJ 's request. The server will not show the message of the saved objects, It will be in the log files, but there won't be a 3 seconds lagg atleast on large servers
Rust++ Code fixes
Fougerite Code fixes
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