Fougerite Official

Fougerite Official 1.9.2

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DreTaX

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Jun 29, 2014
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DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
You updated the setting to the player's health?When issuing health is reflected in the Hood only when receiving damage
Whoops, sorry I forgot.

Here is an Alternative for that:

C#:
var currenthp = Player.Health;
var thehpiwant = 75f;
var calc = thehpiwant - currenthp;
Player.PlayerClient.controllable.takeDamage.Heal(Player.PlayerClient.controllable, calc);
 

Jakkee

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Jul 28, 2014
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is it possible to run all plugins on another thread and let the server run on its own thread? Would that solve any plugin lag issues?
 

McRustReloaded

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Hello DreTax !
I have very big problem with Fougerite 1.4.5 !
Autosave does not work anymore ! I restarted the Server today and i was wondering why i had rollback about 24 hours ! All stuff that players build today ist gone! When i do save.all i get this message "Error: save.all - Exception has been thrown by the target of an invocation." Please help dude, i loose many players !

GreetZ
 
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McRustReloaded

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Hello DreTax !
I have very big problem with Fougerite 1.4.5 !
Autosave does not work anymore ! I restarted the Server today and i was wondering why i had rollback about 24 hours ! All stuff that players build today ist gone! When i do save.all i get this message "Error: save.all - Exception has been thrown by the target of an invocation." Please help dude, i loose many players !

GreetZ
Hey DreTax!
I copy and paste the prepatched dll's again, now the Autosave function and save.all seems to work. but now I have new Problem after 1-2 hours. The server stops working and give me a "oops Server is crashed" error or sometimes the play couldn't craft or close/open doors without any error message. What can I do??? Thx
 

tarynkelley

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There should be a folder with the crash log.

Send the part starting from:

========== OUTPUTING STACK TRACE ==================

until

========== END OF STACKTRACE ===========

or sometimes the play couldn't craft or close/open doors without any error message.
As far as I know this is a problem of rust itself. Same as when teleporting stops to work. Only a restart can help.

I can really recommend to restart the rust server regularly.
 

McRustReloaded

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There should be a folder with the crash log.

Send the part starting from:

========== OUTPUTING STACK TRACE ==================

until

========== END OF STACKTRACE ===========



As far as I know this is a problem of rust itself. Same as when teleporting stops to work. Only a restart can help.

I can really recommend to restart the rust server regularly.
Hey Dude!
I never had such issues with Fougerite 1.4.3 . And the crashfolder is empty, i wondering by myself. There I no only one crashlog!
 

McRustReloaded

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Hey Dude!
I never had such issues with Fougerite 1.4.3! Can I Downgrade to 1.4.3? And all crashlogs Folder are empty,i wondering by myself. I have 3 crashfolder but inside is nothing :-(
And if the server crashed after 6-8 hours that is OK for me, but it crashed sometimes after 10 mins, sometimes after 30 mins, and that is annoying for the players. All happens since Fougerite 1.4.4 - 1.4.5! i am really despair of it.
 

McRustReloaded

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Anything in the Log files under /Save/Logs?
Ok Dude you was right !
I looked into my old rust folder.
Here is the log file:

(0x013633B0) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x27f90
(0x014B248E) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17706e
(0x0F546588) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type) + 0x28 (0F546560 0F5465AC) [03F84E70 - Unity Root Domain] + 0x0
(0x20B802FC) (Mono JIT code): (filename not available): ServerSaveManager:Get (bool) + 0x14 (20B802E8 20B8040E) [03F84E70 - Unity Root Domain] + 0x0
(0x5B1B948A) (Mono JIT code): (filename not available): Fougerite.Hooks:SaveAll (string) + 0x392 (5B1B90F8 5B1B9F01) [03F84E70 - Unity Root Domain] + 0x0
(0x5B1B90ED) (Mono JIT code): (filename not available): Fougerite.Hooks/<>c__DisplayClass160_0:<ServerSaved>b__0 () + 0x15 (5B1B90D8 5B1B90F2) [03F84E70 - Unity Root Domain] + 0x0
(0x0456F659) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (0456F618 0456F6AD) [03F84E70 - Unity Root Domain] + 0x0
(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x1005DBA8) (mono): (filename not available): mono_runtime_delegate_invoke + 0x44
(0x1007DA95) (mono): (filename not available): mono_thread_interruption_request_flag + 0x440
(0x1010B4D6) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x3a4b
(0x76553677) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x77CD9D42) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x77CD9D15) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36
 

tarynkelley

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I myself let a 1.4.5 Test Server run for some hours and so far had no problems with autosaves or crashes.

I see that your server probably crashed as you executed /saveall manually?

I will let my test server run longer and let see what happens.
 

tarynkelley

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Nov 14, 2015
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Added Threading to Server's AutoSave to @PearlJ 's request. The server will not show the message of the saved objects, It will be in the log files, but there won't be a 3 seconds lagg atleast on large servers
With 1.4.5 I still see the "Saved xxxx objects" messages in the console.