This error:NullReferenceException: Object reference not set to an instance of an objectWhat's the error?
Console don't stop spamming this message.
This error:NullReferenceException: Object reference not set to an instance of an objectWhat's the error?
I think I already fixed It in the next version. I'm pushing an update in a few.This error:NullReferenceException: Object reference not set to an instance of an object
Console don't stop spamming this message.
Nice DreTax!I think I already fixed It in the next version. I'm pushing an update in a few.
Read the rest of this update entry...
- Fixed NullReference Error at RPCFix method
- Added Threading to Server's AutoSave to @PearlJ 's request. The server will not show the message of the saved objects, It will be in the log files, but there won't be a 3 seconds lagg atleast on large servers
- Rust++ Code fixes
- Fougerite Code fixes
You updated the setting to the player's health?When issuing health is reflected in the Hood only when receiving damageDreTaX updated Fougerite Official with a new update entry:
1.4.5
Read the rest of this update entry...
Whoops, sorry I forgot.You updated the setting to the player's health?When issuing health is reflected in the Hood only when receiving damage
var currenthp = Player.Health;
var thehpiwant = 75f;
var calc = thehpiwant - currenthp;
Player.PlayerClient.controllable.takeDamage.Heal(Player.PlayerClient.controllable, calc);
what 75f?Whoops, sorry I forgot.
Here is an Alternative for that:
C#:var currenthp = Player.Health; var thehpiwant = 75f; var calc = thehpiwant - currenthp; Player.PlayerClient.controllable.takeDamage.Heal(Player.PlayerClient.controllable, calc);
75 is the number I want the player's health set to. It can be custom
Hey DreTax!Hello DreTax !
I have very big problem with Fougerite 1.4.5 !
Autosave does not work anymore ! I restarted the Server today and i was wondering why i had rollback about 24 hours ! All stuff that players build today ist gone! When i do save.all i get this message "Error: save.all - Exception has been thrown by the target of an invocation." Please help dude, i loose many players !
GreetZ
As far as I know this is a problem of rust itself. Same as when teleporting stops to work. Only a restart can help.or sometimes the play couldn't craft or close/open doors without any error message.
Hey Dude!There should be a folder with the crash log.
Send the part starting from:
========== OUTPUTING STACK TRACE ==================
until
========== END OF STACKTRACE ===========
As far as I know this is a problem of rust itself. Same as when teleporting stops to work. Only a restart can help.
I can really recommend to restart the rust server regularly.
Ok Dude you was right !Anything in the Log files under /Save/Logs?
With 1.4.5 I still see the "Saved xxxx objects" messages in the console.Added Threading to Server's AutoSave to @PearlJ 's request. The server will not show the message of the saved objects, It will be in the log files, but there won't be a 3 seconds lagg atleast on large servers