////KillMessages
//By ABC
function On_PlayerHurt(HurtEvent) {
if (HurtEvent.Victim == null || HurtEvent.Attacker == null || HurtEvent.Sleeper) {
return;
}
var a = HurtEvent.DamageAmount;
var b = HurtEvent.Attacker.Name;
if (b == "MutantWolf") {
if (a > 10 &&...
You just add flags in the admins.xml under the user.
Player.Moderator checks if the player has the Moderator flag.
https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Player.cs#L426
in a plugin you would do:
if not Server.HasRustPP:
return...
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