I couldn't fix the Airdrop patching yet.
New Hooks:
SteamDeny. This might make you bad boys :3
Parameter class
def On_SteamDeny(self, SteamDenyEvent):
Server.Broadcast(SteamDenyEvent.ClientConnection.UserName + "is failing to connect. " +...
WARNING. The new source was built on the last release of Rust Legacy Server. (May 01)
Those who had Fougerite installed already, get a fresh Assembly dll file, and use the patcher.
First of all I would like to thank @mikec for keeping up with the last improvements and modifications. Two days...
SleeperLog, IdIdentifier, ChestLog, as one Plugin.
This plugin also logs Item Removals.
Commands:
/owner - Shoot to check who owns stuff
/decayoff - Shoot entity to disable decay on It
Just realised that the modification I made in disconnect event doesn't let you to use the properties of the player, so this fix will work for It. (Removing player from Server.Players after I called all the disconnect hooks)
Nope. I'm saying that cracking C# is easier than cracking C++.
There is a good C# decompiler that gives back the code nicely. There are also de-obfuscators.
C++: http://stackoverflow.com/questions/205059/is-there-a-c-decompiler
First answer gives It away why cracking C++ makes you struggle.
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