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  1. DreTaX

    Fougerite Official - Fixes

    HurtEvent now detects Radiation suicide hack, and bypasses It Sleeper property got a Destroy() function (UnTested) RustPP's /addadmin command was fixed Fixed IsOnline property, now It works 100% Added IsOnline check to Player.AdjustPoisonLevel Server.Cache and OnConnected event tweaks...
  2. DreTaX

    Fougerite Official

    If you look at the videos you will perfectly realise that all those exploits can be used in Rsut legacy. In Experimental they moved the storages to the server, and now you can't make hacks like legacy had. CheatEngine is still there if you want to speedhack. --- The question for your answer...
  3. DreTaX

    Fougerite Official

    Nope that's not true. 1. UnityEngine's things can be secured. The thing is that he stored my stuffs on the client side. For example the client loads the blueprints via RPC (Shitty uLink) from the server. After that the server doesn't even check that the player is crafting something that he...
  4. DreTaX

    Fougerite Official

    I just googled It. It seems to be a really new one. Oh my fucking god. Garry Newman must have been so retarded to keep every single fucking access in the client dll............
  5. DreTaX

    Approved HungerGames

    DreTaX updated HungerGames with a new update entry: Fixes/Additions Read the rest of this update entry...
  6. DreTaX

    HungerGames - Fixes/Additions

    https://github.com/dretax/Python-Plugins/commit/d3760fb0b5fabfb64ccced9a5b07750c303e5537 https://github.com/dretax/Python-Plugins/commit/696cf5b8b752fdaa1b103e9d02906b5b35a434ba https://github.com/dretax/Python-Plugins/commit/7093293765e426fae0d057610f1d6297b384b5a8...
  7. DreTaX

    Approved HungerGames

    DreTaX updated HungerGames with a new update entry: Fixes/Additions Read the rest of this update entry...
  8. DreTaX

    Fougerite Official

    @MasterPeace Seems like the RPC errors could be caused by plugins before, however It is a rust error as I said It before. I looked into It and It seems like these two things could cause the error messages: [RPC] public void RecieveNetwork(float calories, float water, float rad, float...
  9. DreTaX

    Fougerite Official

    Yeah. Legacy isnt developed at all since a time, but Its so shit to be honest. I mean the gameplay is op but not the code. The best anticheat would be still a client. Sent from my Samsung Galaxy S4
  10. DreTaX

    Fougerite Official

    Are you using Jint or Magma plugins? Sent from my Samsung Galaxy S4
  11. DreTaX

    Resource Spawner

    Well then you can use the posted codes Sent from my Samsung Galaxy S4
  12. DreTaX

    Fougerite Official

    What plugins are you using when the server crashes? Which modules are you running? Sent from my Samsung Galaxy S4
  13. DreTaX

    Resource Spawner

    It uses It, but the loot gets in the LootSpawnList
  14. DreTaX

    Fougerite Official

    I'm planning to get the player objects from the cache instead of launching a for cycle to find the player. And yea I'm also trying to learn how to patch some methods. I'm also sure some other ulink methods could take some try catch
  15. DreTaX

    Fougerite Official

    Do you use FAC? This is what i mostly get from It, but we don't know whats the problem. ========== OUTPUTING STACK TRACE ================== (0x1F36ADD4) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Collider:get_attachedRigidbody () + 0x2c (1F36ADA8...
  16. DreTaX

    Resource Spawner

    Aaaaaaaaaaaaaaaaaaaaa. I see: //Method1: //Todo spawn your own lootstacks by prefab names, cast them to lootableobject or find them: LootableObject[] objects = UnityEngine.Object.FindObjectsOfType(typeof(LootableObject)) as LootableObject[]; //Todo: Check if...
  17. DreTaX

    Fougerite Official

    I doubt that Fougerite has to do anything with the crashes at this time. I have a rust restarter I might able to release that. Thinking that Oxide wont crash is a bad idea. Besides Fougerite fixed two flood errors, and Oxide doesnt have that. Crash logs? Sent from my Samsung Galaxy S4
  18. DreTaX

    Resource Spawner

    Wait. I thought you want to.check if the entity.was destroyed. Sent from my Samsung Galaxy S4
  19. DreTaX

    Resource Spawner

    In your place If I knew the coordinates of the chests, I would find them by that. If I found them I would add them to an Array. Once i stored the entity object, i would use an entitydestroyed event. The provided entity on entitydestroyed event will be the thing that would help us. All you...
  20. DreTaX

    Resource Spawner

    Ah okay. I thought you were talking about the chest open event.