Did you add the hook?
__author__ = 'DreTaX'
__version__ = '1.0'
import clr
clr.AddReferenceByPartialName("Fougerite")
import Fougerite
class Test:
def On_EntityDeployed(self, Player, Entity):
Server.Broadcast("1")
if Entity is not None and Player is not None...
HurtEvent weapon fixes.
GlitchFix should detect Small loot stacks in the pillars.
Player property got some new stuffs:
public bool HasBlueprint(BlueprintDataBlock dataBlock)
{
if (this.IsOnline)
{
PlayerInventory invent =...
HurtEvent weapon fixes.
GlitchFix should detect Small loot stacks in the pillars.
Player property got some new stuffs:
public bool HasBlueprint(BlueprintDataBlock dataBlock)
{
if (this.IsOnline)
{
PlayerInventory invent =...
Changes:
https://github.com/dretax/Python-Plugins/commit/c3dc1a0289ca783681b8ce0039bde7a3ad34695c
https://github.com/dretax/Python-Plugins/commit/136fa8a9a6ad178cab31d94af3bb1b04b51b47c5
New Stuffs:
Randomizing Rewards instead of always giving the same from the list.
Option to freeze players...
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