Hunger Games 1.6.0
That's right boys ! A plugin based on the real HungerGames film.
Features:
Addable Spawnpoints
Selectable walls that will get destroyed on match start, and gets replaced when the match finishes
Addable Chests
Random items at random slots in the chest inventory
Chest's...
If the damage amount wasn't working, I'm 100% sure that your code is wrong. I was just progressing with HungerGames today, and It worked. Next time send me the code that you were using.
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Zone logic:
1. Create a Dictionary.
2. Dictionary hould have a Vector2 type and an int
3.
Maybe It's...
Lazy fag @Snake never copied the structure of my plugin and never updated the C# plugin.
https://github.com/dretax/Python-Plugins/blob/master/FougeritePlugins/NavMeshRunner/NavMeshRunner.py
But yeah, now I see that the debug I made for the timers work. Try catch is there. PlayerLog plugin is...
PlayerLog plugin is buggy.
Besides If you don't copy the error trace from the logs I can't do anything. But I don't get anything like that since a time.
Alright guys. For the first time i was able to catch the problem. OnDisconnected event didn't get executed sometimes. Since It had try catch It didn't print anything. I added a log debug message just for safety there. To fix this problem I had to modify Rust++, since that caused the error...
As far as I have seen the players who had stranger names no longer have it. Turned out mike's player property updater works weird. I don't use that ,instead of that I now remove and re-add the player on connection to the cache. Should be working alright.
Hmmm. Interesting because I'm now using the old connection and disconnection event. Maybe I didn't see It, but also replaced other event parameters too.
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