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  1. DreTaX

    Approved HungerGames

    DreTaX updated HungerGames with a new update entry: Release Read the rest of this update entry...
  2. DreTaX

    HungerGames - Release

    Release
  3. DreTaX

    Approved HungerGames

    DreTaX submitted a new resource: HungerGames - HungerGames Plugin! Read more about this resource...
  4. DreTaX

    HungerGames - HungerGames

    Hunger Games 1.6.0 That's right boys ! A plugin based on the real HungerGames film. Features: Addable Spawnpoints Selectable walls that will get destroyed on match start, and gets replaced when the match finishes Addable Chests Random items at random slots in the chest inventory Chest's...
  5. DreTaX

    Approved Restriction Zones

    If the damage amount wasn't working, I'm 100% sure that your code is wrong. I was just progressing with HungerGames today, and It worked. Next time send me the code that you were using. ----- Zone logic: 1. Create a Dictionary. 2. Dictionary hould have a Vector2 type and an int 3. Maybe It's...
  6. DreTaX

    Approved Restriction Zones

    How do you store the Zones? I might able to help you with that. Btw, there is no need to heal. HurtEvent.DamageAmount = 0
  7. DreTaX

    Fougerite Official

    I think he wants to fix the problem that when you type [color blue] then it will make ur chat colored
  8. DreTaX

    Fougerite Official

    True. I will look at it
  9. DreTaX

    Fougerite Official

    Lazy fag @Snake never copied the structure of my plugin and never updated the C# plugin. https://github.com/dretax/Python-Plugins/blob/master/FougeritePlugins/NavMeshRunner/NavMeshRunner.py But yeah, now I see that the debug I made for the timers work. Try catch is there. PlayerLog plugin is...
  10. DreTaX

    Fougerite Official

    Any info?
  11. DreTaX

    Fougerite Official

    PlayerLog plugin is buggy. Besides If you don't copy the error trace from the logs I can't do anything. But I don't get anything like that since a time.
  12. DreTaX

    Approved Kit Manager

    Seems to be clean, didn't see anything when I decompiled. Approved. It's good to see some new plugins.
  13. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: Fixes Read the rest of this update entry...
  14. DreTaX

    Fougerite Official - Fixes

    Alright guys. For the first time i was able to catch the problem. OnDisconnected event didn't get executed sometimes. Since It had try catch It didn't print anything. I added a log debug message just for safety there. To fix this problem I had to modify Rust++, since that caused the error...
  15. DreTaX

    Fougerite Official

    Something is still not cool. I'm testing.
  16. DreTaX

    Fougerite Patcher [Deleted]

    DreTaX updated Fougerite Patcher with a new update entry: Update Read the rest of this update entry...
  17. DreTaX

    Fougerite Official

    DreTaX updated Fougerite Official with a new update entry: Update Read the rest of this update entry...
  18. DreTaX

    Fougerite Official - Update

    As far as I have seen the players who had stranger names no longer have it. Turned out mike's player property updater works weird. I don't use that ,instead of that I now remove and re-add the player on connection to the cache. Should be working alright.
  19. DreTaX

    Fougerite Official

    Hmm Sent from my Samsung Galaxy S4
  20. DreTaX

    Fougerite Official

    Hmmm. Interesting because I'm now using the old connection and disconnection event. Maybe I didn't see It, but also replaced other event parameters too.