Search results

  1. DreTaX

    Hard lags after 1-2 Hours

    Mhm. Alright let me see what can i do with geoip.
  2. DreTaX

    Hard lags after 1-2 Hours

    It should be in the crash directory.
  3. DreTaX

    Hard lags after 1-2 Hours

    The other log is better. ... Dunno. That means that something is keeping your server busy for a while. I would say GeoIP. Do you have the output log of the crash?
  4. DreTaX

    Hard lags after 1-2 Hours

    And how does It lagging? Constantly or wut? Whats the ip?
  5. DreTaX

    Hard lags after 1-2 Hours

    Do we know when does the lagg happen? When a player joins/disconnects, anything like that? Or It seems to be random?
  6. DreTaX

    Approved AdvancedTester (RecoilTest/JumpTest)

    I will test this plugin one more time, and do final optimizations for It.
  7. DreTaX

    RustBuster Report Bug's

    I dont really understand that. It's possible that the ulink error is still happening in the background. Are you running custom plugins? It's possible that a plugin is trying to send data to a not connected player.
  8. DreTaX

    RustBuster Report Bug's

    That doesn't tell us a lot. What "hang"?
  9. DreTaX

    Some videos of RustBuster

    Today I was googling a bit, and found a bunch of videos about RustBuster. https://www.youtube.com/results?search_query=rustbuster
  10. DreTaX

    Without servers

    What the heck is that language.
  11. DreTaX

    RustBuster Report Bug's

    It was a rustbuster server problem.
  12. DreTaX

    RustBuster Report Bug's

    Problem solved. Any details about this exploit will go in the logs.
  13. DreTaX

    RustBusterServer - 1.4.2

    Fixed socket flood causing high memory usage. (No lifers really...) Thanks @taryn Update ASAP
  14. DreTaX

    RustBuster Report Bug's

    Alright.
  15. DreTaX

    Important Client Plugin Support from 1.4.0

    Dear users of Fougerite, The Client Plugin support is officially working, and can be used by compiling a dll and placing It to the ClientPlugins folder. I made an example project here, and It also contains a Fougerite Module plugin, to demonstrate the communication between the client and the...
  16. DreTaX

    Plugin support for RustBuster is on the way

    I added an example client-server communication. Not the best, I would say enums are better, but was too lazy. It should work. https://github.com/dretax/RustBusterExamplePlugin/tree/master/RustBusterTestPlugin Also the server receives a steamid from the client, but i didnt have any examples...
  17. DreTaX

    Plugin support for RustBuster is on the way

    With C# code yes.
  18. DreTaX

    Solved User connects for a few seconds then kicked for not having RustBuster

    RustBuster.log is in the client. Anyway. If the player's client cannot ping the server that means that he is not running the client as an admin. What OS does he have? Did you launch it as admin? Did you try launching it with the helper.exe? Does he have UAC enabled?
  19. DreTaX

    Plugin support for RustBuster is on the way

    It does, but you have to destroy it as i did in my example. It takes a little time until the disconnect hook gets called, but its on a todo to be fixed.
  20. DreTaX

    Plugin support for RustBuster is on the way

    Just compile into a dll and place It to the ClientPlugins. Server restart is required for now. Also, you can only use the unityengine API and Rust API to change and add some stuffs. My imagination about the map would be to include the rust map image as a resource in a dll, and use unity GUIs...