The other log is better.
...
Dunno. That means that something is keeping your server busy for a while.
I would say GeoIP. Do you have the output log of the crash?
I dont really understand that.
It's possible that the ulink error is still happening in the background. Are you running custom plugins?
It's possible that a plugin is trying to send data to a not connected player.
Dear users of Fougerite,
The Client Plugin support is officially working, and can be used by compiling a dll and placing It to the ClientPlugins folder.
I made an example project here, and It also contains a Fougerite Module plugin, to demonstrate the communication between the client and the...
I added an example client-server communication.
Not the best, I would say enums are better, but was too lazy. It should work.
https://github.com/dretax/RustBusterExamplePlugin/tree/master/RustBusterTestPlugin
Also the server receives a steamid from the client, but i didnt have any examples...
RustBuster.log is in the client.
Anyway. If the player's client cannot ping the server that means that he is not running the client as an admin.
What OS does he have?
Did you launch it as admin?
Did you try launching it with the helper.exe?
Does he have UAC enabled?
It does, but you have to destroy it as i did in my example.
It takes a little time until the disconnect hook gets called, but its on a todo to be fixed.
Just compile into a dll and place It to the ClientPlugins. Server restart is required for now.
Also, you can only use the unityengine API and Rust API to change and add some stuffs.
My imagination about the map would be to include the rust map image as a resource in a dll, and use unity GUIs...
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