I remember that we couldn't transfer the door into a timer. Think we can do that. Convert the object to string or we also have two methods in the Util class that I made. GetDooratCoors
Sent from my Samsung Galaxy S4
3.2, Nah too lazy to add 3.1
Timer will stop unless there is a job to work on. Saves some cpu and ram
Fixed the /cleartpatimers for mods
Hopefully fixed the DeathMSG ban tpa bug. I added a 4th callback which will remove the whitelist against the ban whitelist after 4 seconds.
If It happens with Try, then It is not the destroy function.
I removed some unnecessary coding stuffs, and changed the structure of the code to help you understand what's continue.
Give it a try.
def On_EntityDeployed(self, Player, Entity):
if Entity.Name == "WoodPillar":
#Entity...
Hmmm. @mikec we might need to put try catch on the name too. I will fix It soon hopefully Its just some kind of coding mistake.
Sent from my Samsung Galaxy S4
I updated KillingSpree plugin, grab It from github.
@Jakkee
https://github.com/dretax/Python-Plugins/blob/master/KillingSpree/KillingSpree.py#L47
Needs the same fix.
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