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Approved AdvancedTester (RecoilTest/JumpTest) 1.6.4

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፨ẴzɏϻΘķ፨

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This would make a great translation :)

[Russian]
1=Не нажимайте F2 / F5 / Insert, пока плагин не скажет об этом!
2=Разъединители причины запрета!
3=Возьмите M4 , перезарядите и стреляйте!
4=Продолжайте нажимать Insert
5=Продолжайте нажимать F2
6=Продолжайте нажимать F5

Here I do not understand what is meant - Disconnectors the reasons for the ban?
 

DreTaX

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This would make a great translation :)

[Russian]
1=Не нажимайте F2 / F5 / Insert, пока плагин не скажет об этом!
2=Разъединители причины запрета!
3=Возьмите M4 , перезарядите и стреляйте!
4=Продолжайте нажимать Insert
5=Продолжайте нажимать F2
6=Продолжайте нажимать F5

Here I do not understand what is meant - Disconnectors the reasons for the ban?
I dunno, I'm not perfect in Russian. You can send yours if you think.
 

tarynkelley

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Is it possible that a player can only be reported with /aereport when he is not in HungerGames, e.g. by checking HGIG?
 

DreTaX

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tarynkelley

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When you stop the test before it ended, the player will keep the M4 + Ammo

I would suggest to remove the M4+ Ammo also before they get banned. In case of someone loots their sleeper they get a free M4 + plenty of ammo.

Edit:

There is also no automatic timeout for F2, F5, Insert tests. A player can simply not press the buttons and nothing happens, the test does not continue or ban him because he did not react fast enough.
 
Last edited:

DreTaX

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When you stop the test before it ended, the player will keep the M4 + Ammo

I would suggest to remove the M4+ Ammo also before they get banned. In case of someone loots their sleeper they get a free M4 + plenty of ammo.

Edit:

There is also no automatic timeout for F2, F5, Insert tests. A player can simply not press the buttons and nothing happens, the test does not continue or ban him because he did not react fast enough.
I didnt want to add a time out. He can either stand there for eternity or disconnect for an autoban. I will add an Option for It, but It will be disabled by default.

Sent From My Samsung Galaxy S4
 

tarynkelley

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I made some research how often the autotest can produce false positives.

Of 25 test there have been 4 false positives. (F2 and F5 test), thats around 16%

All Autodroptest had a false detection rate of 0%.

I noticed that somehow rust is laggy during the test. This maybe be because of sending the""input.bind" commands constantly? Falling, shooting and moving is not smoothly during the test although the FPS rate is normal.

These lags can create a false positive detection.
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
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I made some research how often the autotest can produce false positives.

Of 25 test there have been 4 false positives. (F2 and F5 test), thats around 16%

All Autodroptest had a false detection rate of 0%.

I noticed that somehow rust is laggy during the test. This maybe be because of sending the""input.bind" commands constantly? Falling, shooting and moving is not smoothly during the test although the FPS rate is normal.

These lags can create a false positive detection.
The best would be If you could re-do the same with a little debug.