BannedPeople

Approved BannedPeople 1.1

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DreTaX updated BannedPeople with a new update entry:

Fixes/Additions

  • Added a new innovation thing. If a player connects with a banned ID or IP his current name will be placed into the inifile with the ID and the IP too. This will keep the banned players autobanned if they change IP or ID. It works well for me.
  • Added a new command: /munbanip iporid It's able to manually unban an IP or an ID.

Read the rest of this update entry...
 
good night, you tell me what error is that?
 

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Do you thought about banning players who are offline? Like some cache (but please.. in file) with 10 players who disconnected. If player is not online check cache.

I'm usually trying to kill them first, to get their items and maybe give to players. Sometimes they disconnecting and I can't use /banip.
 
Currently there is a command to offlineban IDs and IPs. /offban. But yeah, I could add a separate command which would loop through a cache.

Sent from my Samsung Galaxy S4