Tell me what hook or function you can block a player via a plug-in is to when connect server, said Connection Banned
thanks - but I found another way
- On_PlayerConnected(Player)
- If Player is on BanList
- Player.Disconnect()
- Else
- Nothing
DataStore.GetInstance().Add("Ips", ip, name);
DataStore.GetInstance().Add("Ids", id, name);
Hey is it possible to spawn part of the map?well, for example OilTankRusty2?well RadiationZone or as a regular part of the house?
- On_PlayerConnected(Player)
- If Player is on BanList
- Player.Disconnect()
- Else
- Nothing
I tried awhile ago, I could spawn them but players couldn't see them. Only spawned on the server side (Not using a batch file).Hey is it possible to spawn part of the map?well, for example OilTankRusty2?well RadiationZone or as a regular part of the house?
as you Spawner?my console says that there is no such prefabI tried awhile ago, I could spawn them but players couldn't see them. Only spawned on the server side (Not using a batch file).
Heres a list of entitys i got: https://github.com/jakkee/FougeritePlugins/blob/master/PythonPlugins/ListOfEntitys.log
Some are spawnable, E.G Plane, Flares, C4, Players etc
http://fougerite.com/wiki/on-playerapproval/ Is the hook.Tell me what hook or function you can block a player via a plug-in is to when connect server, said Connection Banned
I think you somehow need to RPC the object to the player.I tried awhile ago, I could spawn them but players couldn't see them. Only spawned on the server side (Not using a batch file).
Heres a list of entitys i got: https://github.com/jakkee/FougeritePlugins/blob/master/PythonPlugins/ListOfEntitys.log
Some are spawnable, E.G Plane, Flares, C4, Players etc