Connection Banned

፨ẴzɏϻΘķ፨

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Apr 9, 2016
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  • On_PlayerConnected(Player)
  • If Player is on BanList
  • Player.Disconnect()
  • Else
  • Nothing
thanks - but I found another way :)

Code:
    DataStore.GetInstance().Add("Ips", ip, name);
    DataStore.GetInstance().Add("Ids", id, name);
then your server itself throws СonnectionBanned
 

Jakkee

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Jul 28, 2014
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DreTaX

Probably knows the answer...
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Jun 29, 2014
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At your house.
github.com
Tell me what hook or function you can block a player via a plug-in is to when connect server, said Connection Banned
http://fougerite.com/wiki/on-playerapproval/ Is the hook.

I tried awhile ago, I could spawn them but players couldn't see them. Only spawned on the server side (Not using a batch file).
Heres a list of entitys i got: https://github.com/jakkee/FougeritePlugins/blob/master/PythonPlugins/ListOfEntitys.log
Some are spawnable, E.G Plane, Flares, C4, Players etc
I think you somehow need to RPC the object to the player.
 
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Reactions: Jakkee