//Title: AutoKit
//Author: CorrosionX
//Version: 1.0
function On_PlayerConnected(Player, player){
if(Player.Inventory.HasItem("Rock") == true && Player.Inventory.HasItem("Bandage") == true && Player.Inventory.HasItem("Torch") == true){
Player.Inventory.ClearAll();
Player.Inventory.AddItemTo("Cloth Helmet", 36, 1);
Player.Inventory.AddItemTo("Cloth Vest", 37, 1);
Player.Inventory.AddItemTo("Cloth Pants", 38, 1);
Player.Inventory.AddItemTo("Cloth Boots", 39, 1);
Player.Inventory.AddItemTo("9mm Pistol", 30, 1);
Player.Inventory.AddItemTo("Pipe Shotgun", 31, 1);
//Player.Inventory.AddItemTo("", 35, 1);
Player.Inventory.AddItemTo("Small Medkit", 33, 2);
Player.Inventory.AddItemTo("Small Rations", 34, 5);
Player.Inventory.AddItemTo("Hatchet", 35, 1);
Player.Inventory.AddItem("9mm Ammo", 23);
//Player.Inventory.AddItem("556 Ammo", 250);
Player.Inventory.AddItem("Handmade Shell", 15);
//Player.Inventory.AddItem("Holo Sight", 1);
//Player.Inventory.AddItem("Silencer", 1);
}else if(Player.Inventory.HasItem("Rock") == true){Player.Inventory.RemoveItemAll("Rock");}
}
function On_PlayerSpawned(Player, SpawnEvent){
if(Player.Inventory.HasItem("Rock") == true && Player.Inventory.HasItem("Bandage") == true && Player.Inventory.HasItem("Torch") == true){
Player.Inventory.ClearAll();
Player.Inventory.AddItemTo("Cloth Helmet", 36, 1);
Player.Inventory.AddItemTo("Cloth Vest", 37, 1);
Player.Inventory.AddItemTo("Cloth Pants", 38, 1);
Player.Inventory.AddItemTo("Cloth Boots", 39, 1);
Player.Inventory.AddItemTo("9mm Pistol", 30, 1);
Player.Inventory.AddItemTo("Pipe Shotgun", 31, 1);
//Player.Inventory.AddItemTo("", 35, 1);
Player.Inventory.AddItemTo("Small Medkit", 33, 2);
Player.Inventory.AddItemTo("Small Rations", 34, 5);
Player.Inventory.AddItemTo("Hatchet", 35, 1);
Player.Inventory.AddItem("9mm Ammo", 23);
//Player.Inventory.AddItem("556 Ammo", 250);
Player.Inventory.AddItem("Handmade Shell", 15);
//Player.Inventory.AddItem("Holo Sight", 1);
//Player.Inventory.AddItem("Silencer", 1);
}else if(Player.Inventory.HasItem("Rock") == true){Player.Inventory.RemoveItemAll("Rock");}
}