Important Fougerite Official Server

mikec

Master Of All That I Survey
Retired Staff
Trusted Member
Jul 12, 2014
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Los Angeles, California, USA
I am pleased to announce that I have taken it upon myself to nominate, appoint, and rename my FPSplayers server as the unofficial

Fougerite Official Rust Server
client.connect 23.239.114.234:28025
client.connect rust.clandestina.la:28025

If you find a problem with Fougerite, login to Fougerite Official and see if the problem occurs there. It might already be fixed. But if it isn't, your activity on my server will help me find and fix the issue.

If you have a problem with your plugin, I can install it on my server and we can see if it can be reproduced. A problem I can cause to happen on the server on which I have admin access is likely to get fixed quickly.

Fougerite Official is currently running these plugins and features:

Rust++ - doorshare, friends, friendly fire, feature improvements
Drop++ - Boosted building supplies, reduced explosives, /starter kit includes Signal
MagmaFires - testing campfires on the ground with decay disabled
HomeSystem, TpFriend - testing SafeTeleportTo
GlitchFix
IronPython, JintPlugin - demo plugins

Let me know if you think your plugin should be demonstrated on Fougerite Official.
 
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.phase

Member
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Jul 29, 2014
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Great idea! It's good to be able to get people testing reported bugs on one server, where you have full control and can get to issues quickly.

Also, very nice idea to let Plugin Devs demo their work.

If anyone ever needs a tester, let me know. Happy to come test your plugins, or check for Fougerite bugs.

Cheers!
 

mikec

Master Of All That I Survey
Retired Staff
Trusted Member
Jul 12, 2014
296
152
28
Los Angeles, California, USA
Fougerite Official is now demonstrating the new Player.SafeTeleportTo method. Anyone can play with it, not just the server admin.

The HomeSystem plugin is installed and configured with the location of all 8.156 rocks. These are the random spawn points in defaultLoc.ini. I used the location data without testing it. So far, every random spawn is on top of a rock, even though the raw Vector3 coords are for the center of the rock. It will not put you inside a rock, even if you try to make it.

The command for the demo is /safeteleport and it gives a brief help screen the first time you run it.

/safeteleport with no arguments selects a random static object or a admin-owned structure and puts you right on top of it, never fails.
/safeteleport x y z teleports you to that location, so long as it is safe. It won't put you in the ocean, or in mid-air.
/safeteleport x z shows a Y coordinate for the ground being automatically supplied. It will put you on the ground at location x,z.
/safeteleport tour grabs a random subset of hidden meshcolliders that seem to be associated with the terrain. They happen to be spread out all over Rust Island, so this command will take you on a automated teleport tour of the far reaches of the wastelands, stopping for a while at each point of interest, and then bring you back to the loop road area. Some of these meshcoliiders turned out to be trees, and so I had to add an offset for the tour locations, otherwise sometimes you land on the very tip-top of a tree, instead of on the ground.

Please login and play with it, and let me know if it was fun.
 

mikec

Master Of All That I Survey
Retired Staff
Trusted Member
Jul 12, 2014
296
152
28
Los Angeles, California, USA
By the way, it is intended that SafeTeleportTo land you right on top of the tree, if you specify the exact location of a tree. But for the purpose of the tour, that was inconvenient. So I added 2 to the z coord to avoid that. :)
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
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At your house.
github.com
Well atleast I can tell that u like playing with my plugin.

Im having a long way today, Extra math, sport, and I.even need to work with Py today, but I will add It.

Sent from my Samsung Galaxy S4