Method:
On_Research
Description:
Runs when a Player researches something
Argument(s):
ResearchEvent re
Examples:
JavaScript:
Python:
Lua:
On_Research
Description:
Runs when a Player researches something
Argument(s):
ResearchEvent re
Examples:
JavaScript:
JavaScript:
function On_Research(ResearchEvent)
{
if (ResearchEvent.Player.Name != "god")
{
ResearchEvent.Cancel();
ResearchEvent.Player.Message("Hah! You're not god!");
ResearchEvent.Player.Message("You can't get: " + ResearchEvent.ItemName);
}
}
Python:
def On_Research(self, ResearchEvent):
if ResearchEvent.Player.Name != "god":
ResearchEvent.Cancel()
ResearchEvent.Player.Message("Hah! You're not god!")
ResearchEvent.Player.Message("You can't get: " + ResearchEvent.ItemName)
Code:
function On_Research(ResearchEvent):
if (ResearchEvent.Player.Name ~= "god") then
ResearchEvent.Cancel()
ResearchEvent.Player.Message("Hah! You're not god!")
ResearchEvent.Player.Message("You can't get: " .. ResearchEvent.ItemName)
end
end