Rank++

Approved Rank++ 2.2

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Snake

Moderator
Moderator
Jul 13, 2014
288
174
28
Hi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?
Check the logs on your Save/Logs/Log_xx_yy_zzzz.txt and the log on Save/Rank++/log.txt .
 

Snake

Moderator
Moderator
Jul 13, 2014
288
174
28
Hi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?
I've taken a look over the plugin and fixed some minor stuff. Try the new 2.1 version and tell me if works correctly for you !

Thanks and don't forget to review ;)
 

BIGWORM

New Member
Member
Jan 12, 2015
17
1
1
50
Where do you install this? I made a folder inside PY plugin folder and it still doesnt work even if I reboot server?
 

BIGWORM

New Member
Member
Jan 12, 2015
17
1
1
50
^^ Thanks. I got lost at the save folder and where the cfg file they talk about magically ends up in that folder. I'm probably misunderstanding. No worries man. Thank you.
 

BogdanWDK

Administrator
Administrator
Jul 31, 2014
109
285
63
29
United Kingdom
Code:
NullReferenceException: Object reference not set to an instance of an object
  at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0

  at Rank__.RankModule.PlayerConnected (Fougerite.Player pl) [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player)

  at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0

  at RustServerManagement.OnUserConnected (.NetUser User) [0x00000] in <filename unknown>:0

  at ConnectionAcceptor.uLink_OnPlayerConnected (NetworkPlayer player) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object)
#=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q2HqDTZFVDws8Yv2UHd8me8CJU2rmEhl0UENDzxjFAFA=(NetworkPlayer, #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=, BitStream)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qGm_HL$oYHQfIKbtxj_QFnQ==(NetworkPlayerApproval, UInt16, #=qV5Hg8aqHmtzocZnqH9_XxcI0lTXPmW3T3_tN$zZzax8=, #=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0=, Object[])
uLink.NetworkPlayerApproval:Approve(Object[])
<AuthorisationRoutine>c__Iterator31:MoveNext()
(Filename:  Line: -1)
 

Snake

Moderator
Moderator
Jul 13, 2014
288
174
28
Code:
NullReferenceException: Object reference not set to an instance of an object
  at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0

  at Rank__.RankModule.PlayerConnected (Fougerite.Player pl) [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player)

  at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0

  at RustServerManagement.OnUserConnected (.NetUser User) [0x00000] in <filename unknown>:0

  at ConnectionAcceptor.uLink_OnPlayerConnected (NetworkPlayer player) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object)
#=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q2HqDTZFVDws8Yv2UHd8me8CJU2rmEhl0UENDzxjFAFA=(NetworkPlayer, #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=, BitStream)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qGm_HL$oYHQfIKbtxj_QFnQ==(NetworkPlayerApproval, UInt16, #=qV5Hg8aqHmtzocZnqH9_XxcI0lTXPmW3T3_tN$zZzax8=, #=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0=, Object[])
uLink.NetworkPlayerApproval:Approve(Object[])
<AuthorisationRoutine>c__Iterator31:MoveNext()
(Filename:  Line: -1)
Should be fixed now. Thanks for reporting !
 

Marcos

Member
Trusted Member
Member
Aug 1, 2014
101
0
18
staff in these .dll files leaves a modão so we can translate them into Portuguese, English is complicated to play.
We are Brazilians. Thank U
 

Snake

Moderator
Moderator
Jul 13, 2014
288
174
28
staff in these .dll files leaves a modão so we can translate them into Portuguese, English is complicated to play.
We are Brazilians. Thank U
mmm do you really need a translate for this plugin ? It just has kills, deaths, headshots, kdratio, pve and resources. I bet your players can understand that.
 
  • Agree
Reactions: hunternope3

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
575
178
28
Parts Unknown


I'm seeing these strange characters. Can you fix that? Or maybe release the source code?


"Snake was last seen: Dec 30, 2015 " :(((((