/Save/LogsHi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?
Did It load actually? You might missconfigured It.
/Save/LogsHi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?
Check the logs on your Save/Logs/Log_xx_yy_zzzz.txt and the log on Save/Rank++/log.txt .Hi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?
Read the rest of this update entry...
- Improved overall performance
- Fixed a bug happening when the player killed somebody
- Added colors to all the commands for better vision of them
- Removed unnecessary files (Config.ini not used at the moment)
- Improved logs
- Improved stats handling (numbers)
I've taken a look over the plugin and fixed some minor stuff. Try the new 2.1 version and tell me if works correctly for you !Hi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?
Read the rest of this update entry...For some reason, I can't cast objects now so I rolled back to ToString method.
- Fixed all cast exceptions.
- Fixed a typo on the top time.
It's a C# plugin.Where do you install this? I made a folder inside PY plugin folder and it still doesnt work even if I reboot server?
NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0
at Rank__.RankModule.PlayerConnected (Fougerite.Player pl) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player)
at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0
at RustServerManagement.OnUserConnected (.NetUser User) [0x00000] in <filename unknown>:0
at ConnectionAcceptor.uLink_OnPlayerConnected (NetworkPlayer player) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object)
#=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q2HqDTZFVDws8Yv2UHd8me8CJU2rmEhl0UENDzxjFAFA=(NetworkPlayer, #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=, BitStream)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qGm_HL$oYHQfIKbtxj_QFnQ==(NetworkPlayerApproval, UInt16, #=qV5Hg8aqHmtzocZnqH9_XxcI0lTXPmW3T3_tN$zZzax8=, #=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0=, Object[])
uLink.NetworkPlayerApproval:Approve(Object[])
<AuthorisationRoutine>c__Iterator31:MoveNext()
(Filename: Line: -1)
Read the rest of this update entry...
- Added fixes for null SteamID/Name exceptions.
- Added some null checks just in case something goes wrong.
Should be fixed now. Thanks for reporting !Code:NullReferenceException: Object reference not set to an instance of an object at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0 at Rank__.RankModule.PlayerConnected (Fougerite.Player pl) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player) at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0 at RustServerManagement.OnUserConnected (.NetUser User) [0x00000] in <filename unknown>:0 at ConnectionAcceptor.uLink_OnPlayerConnected (NetworkPlayer player) [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object) #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object) #=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object) #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q2HqDTZFVDws8Yv2UHd8me8CJU2rmEhl0UENDzxjFAFA=(NetworkPlayer, #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=, BitStream) #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qGm_HL$oYHQfIKbtxj_QFnQ==(NetworkPlayerApproval, UInt16, #=qV5Hg8aqHmtzocZnqH9_XxcI0lTXPmW3T3_tN$zZzax8=, #=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0=, Object[]) uLink.NetworkPlayerApproval:Approve(Object[]) <AuthorisationRoutine>c__Iterator31:MoveNext() (Filename: Line: -1)
Read the rest of this update entry...
- Fixed an error happening on DeInitialize.
mmm do you really need a translate for this plugin ? It just has kills, deaths, headshots, kdratio, pve and resources. I bet your players can understand that.staff in these .dll files leaves a modão so we can translate them into Portuguese, English is complicated to play.
We are Brazilians. Thank U
Read the rest of this update entry...
- Fixed minor bugs
- Added checks for null players (no more exceptions)
- Improved code for better performance
- Organized code.
Yup, I'll have to re-check all my plugins, as of the new version some of them stopped working./g list Seems throws error -------Fougerite 1.0.8R3
View attachment 786