Rank++

Approved Rank++ 2.2

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Hi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?

Check the logs on your Save/Logs/Log_xx_yy_zzzz.txt and the log on Save/Rank++/log.txt .
 
Hi, Rank didnt work for me. I will reload it and see if I get any errors to show you. Where would the errors be?

I've taken a look over the plugin and fixed some minor stuff. Try the new 2.1 version and tell me if works correctly for you !

Thanks and don't forget to review ;)
 
Where do you install this? I made a folder inside PY plugin folder and it still doesnt work even if I reboot server?
 
Where do you install this? I made a folder inside PY plugin folder and it still doesnt work even if I reboot server?
It's a C# plugin.
kl0dNWj.png

Folow this tut on how to install: http://fougerite.com/threads/how-to-install-c-plugins.387/#post-3770
 
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Reactions: Snake
^^ Thanks. I got lost at the save folder and where the cfg file they talk about magically ends up in that folder. I'm probably misunderstanding. No worries man. Thank you.
 
Code:
NullReferenceException: Object reference not set to an instance of an object
  at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0

  at Rank__.RankModule.PlayerConnected (Fougerite.Player pl) [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player)

  at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0

  at RustServerManagement.OnUserConnected (.NetUser User) [0x00000] in <filename unknown>:0

  at ConnectionAcceptor.uLink_OnPlayerConnected (NetworkPlayer player) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object)
#=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q2HqDTZFVDws8Yv2UHd8me8CJU2rmEhl0UENDzxjFAFA=(NetworkPlayer, #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=, BitStream)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qGm_HL$oYHQfIKbtxj_QFnQ==(NetworkPlayerApproval, UInt16, #=qV5Hg8aqHmtzocZnqH9_XxcI0lTXPmW3T3_tN$zZzax8=, #=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0=, Object[])
uLink.NetworkPlayerApproval:Approve(Object[])
<AuthorisationRoutine>c__Iterator31:MoveNext()
(Filename:  Line: -1)
 
Code:
NullReferenceException: Object reference not set to an instance of an object
  at Fougerite.Player.get_SteamID () [0x00000] in <filename unknown>:0

  at Rank__.RankModule.PlayerConnected (Fougerite.Player pl) [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player)

  at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0

  at RustServerManagement.OnUserConnected (.NetUser User) [0x00000] in <filename unknown>:0

  at ConnectionAcceptor.uLink_OnPlayerConnected (NetworkPlayer player) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qnBC8vvHltGiAoAcoGPaaAA==(String, Object)
#=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qopOwgPOjk_HOzOwWVDsWIQ==(String, Object)
#=qr9YotdsWVwSdbrj6D5OlmHWwwJVhBeBIJ5J461Az$DQ=:#=qM25p$Ei_tgo0VZPqr5NeJg==(String, Object)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q2HqDTZFVDws8Yv2UHd8me8CJU2rmEhl0UENDzxjFAFA=(NetworkPlayer, #=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=, BitStream)
#=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qGm_HL$oYHQfIKbtxj_QFnQ==(NetworkPlayerApproval, UInt16, #=qV5Hg8aqHmtzocZnqH9_XxcI0lTXPmW3T3_tN$zZzax8=, #=q__0aJnzE_j5V$E$xqdkd8PUPKgwbochaYTDqzGbXfa0=, Object[])
uLink.NetworkPlayerApproval:Approve(Object[])
<AuthorisationRoutine>c__Iterator31:MoveNext()
(Filename:  Line: -1)

Should be fixed now. Thanks for reporting !
 
staff in these .dll files leaves a modão so we can translate them into Portuguese, English is complicated to play.
We are Brazilians. Thank U
 
staff in these .dll files leaves a modão so we can translate them into Portuguese, English is complicated to play.
We are Brazilians. Thank U

mmm do you really need a translate for this plugin ? It just has kills, deaths, headshots, kdratio, pve and resources. I bet your players can understand that.
 
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Reactions: hunternope3
N7Trg.jpg


I'm seeing these strange characters. Can you fix that? Or maybe release the source code?


"Snake was last seen: Dec 30, 2015 " :(((((