Rust experimental tp

CorrosionX

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Sep 3, 2014
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There currently is no Teleport in the Rust Experimental code. Only BaseSpawn...(searched like crazy last night, and for playerspawn) So... may be some time before you see the ability to use it. Just going to have to be patient like me :) Personally waiting for On_PlayerSpawned hook so I can make a Battlefield server... commands are only so useful...
 

balu92

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Jul 11, 2014
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Personally waiting for On_PlayerSpawned hook so I can make a Battlefield server... commands are only so useful...
If that's the only thing I might know someone, who knows some other ppl :rolleyes:
Python:
    def On_Respawn(self, re):
        re.GiveDefault = False
        loadout = Server.LoadOuts["starter"]
        loadout.ToInv(re.Player.Inventory)
        re.ChangePos = True
        re.SpawnPos = Vector3(re.Player.X + 10, re.Player.Y + 10, re.Player.X + 10)
 
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CorrosionX

Plugin Developer
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Sep 3, 2014
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California
Wow...thanks balu! You are officially more awesome than you were before! :D:D:D:D:D

Oh btw, whats this cmd == "login" && args[0]=="12345"? i found in the code... testing purposes...? I know what the code does...but just curious...
 
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balu92

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Jul 11, 2014
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Wow...thanks balu! You are officially more awesome than you were before! :D:D:D:D:D

Oh btw, whats this cmd == "login" && args[0]=="12345"? i found in the code... testing purposes...? I know what the code does...but just curious...
It's not there anymore... it was a placeholder for: pluton.login <rcon.password>