Solved Using Kits

Firestorm

New Member
Member
Oct 16, 2014
9
0
1
Hello,

I looked through the forum, but couldn't locate anything on this. I copied the example kits that I had to the loadout folders. I haven't been able to get them to work. Is there anything special in game or somewhere else that I need to enable these?

Code:
[Def]
itemCount=7
ownerCanUse=True
modCanUse=True
normalCanUse=True

[0]
Name=Stone Hatchet
Amount=1

[1]
Name=Torch
Amount=1

[2]
Name=Bandage
Amount=1

[3]
Name=Bandage
Amount=1

[4]
Name=Sleeping Bag
Amount=1

[5]
Name=Lantern
Amount=1

[6]
Name=Burlap Trousers
Amount=1
Let me know if any additional information would be helpful
 

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maddyn99

New Member
Member
Oct 17, 2014
7
1
3
57
I had the same problem, its a shame no one has answered your question in 5 days.
 

balu92

Retired Staff
Retired Staff
Trusted Member
Jul 11, 2014
338
75
28
34
Hello,

I looked through the forum, but couldn't locate anything on this. I copied the example kits that I had to the loadout folders. I haven't been able to get them to work. Is there anything special in game or somewhere else that I need to enable these?

Code:
[Def]
itemCount=7
ownerCanUse=True
modCanUse=True
normalCanUse=True

[0]
Name=Stone Hatchet
Amount=1

[1]
Name=Torch
Amount=1

[2]
Name=Bandage
Amount=1

[3]
Name=Bandage
Amount=1

[4]
Name=Sleeping Bag
Amount=1

[5]
Name=Lantern
Amount=1

[6]
Name=Burlap Trousers
Amount=1
Let me know if any additional information would be helpful
You need a plugin to handle kits/loadouts. Loadouts are just an easier way to add a bunch of items to a player's invenotry. But there is nothing in Pluton, that would stop a player from spamming a kit.
this might suit your needs, might not:
http://fougerite.com/threads/example-plugin.293/#post-3017
 
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