Hi guys,
do you know what is this error?
do you know what is this error?
Code:
NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Events.DestroyEvent..ctor (.DamageEvent& d, Fougerite.Entity ent, Boolean isdecay) [0x00000] in <filename unknown>:0
at Fougerite.Hooks.EntityHurt2 (.TakeDamage tkd, .DamageEvent& e) [0x00000] in <filename unknown>:0
at TakeDamage.ProcessDamageEvent (.DamageEvent& damage) [0x00000] in <filename unknown>:0
at TakeDamage.Hurt (.DamageEvent& damage) [0x00000] in <filename unknown>:0
at TakeDamage.HurtShared (.IDBase attacker, .IDBase victim, Quantity damageQuantity, .DamageEvent& damage, System.Object extraData) [0x00000] in <filename unknown>:0
at TakeDamage.HurtShared (.IDBase attacker, .IDBase victim, Quantity damageQuantity, System.Object extraData) [0x00000] in <filename unknown>:0
at TakeDamage.HurtSelf (.IDBase victim, Quantity damageQuantity, System.Object extraData) [0x00000] in <filename unknown>:0
at StructureMaster.DoDecay () [0x00000] in <filename unknown>:0
at StructureMaster+Schedule.ThinkInstance (Facepunch.Collections.iterator& iter, .StructureMaster& master, Facepunch.Collections.Entry& key, System.Int32& numDecaying) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
Schedule:ThinkInstance(iterator&, StructureMaster&, Entry&, Int32&)
Schedule:Process(Int32)
Callbacks:RunDecayThink()
UpdateDelegate:Invoke()
Callbacks:FirePreUpdate(NetPreUpdate)
NetPreUpdate:LateUpdate()
(Filename: Line: -1)