Important Pluton for Experimental Branch

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hammy

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Oct 14, 2014
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Noobish question. Is there any attribute yet to change player's camera angle? E.g. by default it resets after teleport.
 

coersum

Plugin Developer
Plugin Developer
Oct 9, 2014
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Parts Unknown
Any idea how to get a BuildingPart/BuildingBlock owner name or ID ? (OwnerName and OwnerID return nothing)

Trying to make it

Python:
def On_BuildingPartAttacked(self, bhe):
        if bhe.Weapon.Name == "Revolver" and bhe.Victim.OwnerName == bhe.Attacker.Name:
            Util.DestroyObject(bhe.Victim.buildingBlock.gameObject)
 
Last edited:

balu92

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Jul 11, 2014
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Any idea how to get a BuildingPart/BuildingBlock owner name or ID ? (OwnerName and OwnerID return nothing)

Trying to make it

Python:
def On_BuildingPartAttacked(self, bhe):
        if bhe.Weapon.Name == "Revolver" and bhe.Victim.OwnerName == bhe.Attacker.Name:
            Util.DestroyObject(bhe.Victim.buildingBlock.gameObject)
they are not used/asigned by the game and we didn't implemented that (yet), don't know if we want it. also it seems they don't save it, I might be mistaken on that tho.
 

coersum

Plugin Developer
Plugin Developer
Oct 9, 2014
77
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Parts Unknown
they are not used/asigned by the game and we didn't implemented that (yet), don't know if we want it. also it seems they don't save it, I might be mistaken on that tho.
ah ok, I'll have to wait and see then, I can always make it an admin only command to destroy unwanted things. Thank you

I remember in legacy they had plugins that could make insta destroy on things you owned, so I hope they put that back in later on in experimental.
 

balu92

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Jul 11, 2014
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ah ok, I'll have to wait and see then, I can always make it an admin only command to destroy unwanted things. Thank you

I remember in legacy they had plugins that could make insta destroy on things you owned, so I hope they put that back in later on in experimental.
they said irl objects doesn't know who made/built them, so probably they won't put that back
 

Skully

Plugin Developer
Plugin Developer
Sep 8, 2014
91
7
8
Something new!
Code:
New version detected!
... no -autoupdate switch so not closing
 

Skully

Plugin Developer
Plugin Developer
Sep 8, 2014
91
7
8
Error with compile:
Code:
"C:\Users\Skully\Desktop\Pluton-master\Pluton\Pluton.csproj" (Build target) (1
) ->
(CoreCompile target) ->
  Hooks.cs(86,51): error CS0117: 'TerrainGenerator' does not contain a definiti
on for 'Seed' [C:\Users\Skully\Desktop\Pluton-master\Pluton\Pluton.csproj]

    0 Warning(s)
    1 Error(s)
 

Ionstorm

New Member
Member
Oct 6, 2014
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Error 1 'TerrainGenerator' does not contain a definition for 'Seed' C:\Users\Administrator.IS-26295\Desktop\Pluton-master\Pluton\Hooks.cs 86 51 Pluton

BUMP Error :)
 

balu92

Retired Staff
Retired Staff
Trusted Member
Jul 11, 2014
338
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Please wait for us to catch up with the update.
 

balu92

Retired Staff
Retired Staff
Trusted Member
Jul 11, 2014
338
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34
nice, a whole paragraph about Pluton...nothing about ... others :D
We were planning to create an event or something and make a video and pass that to them... looks like no need for that? :D
 

Skully

Plugin Developer
Plugin Developer
Sep 8, 2014
91
7
8
How there can be 3 modded server running with latest update, if there is no Update for Pluton yet?
 
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