Fougerite Official

Fougerite Official 1.9.2

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  • I got tired of the huge banlist ini file, there was no way for me to make sure that the server won't lagg. This version of Fougerite will convert GlobalBanList to DataStore tables, allowing your server not to lagg when you ban someone. I know, DataStore won't allow you edit It manually, but If It's needed, I can do a GUI program or a plugin that can allow an advanced edition.
  • World.Entities is faster
  • Server.BanPlayer is now able to announce the ban to the server or just to admins.
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  • Updated Patcher
  • Updated prepatched assemblies
  • Entity class supports ResourceTarget
  • Data class received a few converters, nothing serious
  • Few more fights against the RPC errors
  • IronPython module got updated
  • Rust++ got updated. It has a check for invalid chars in the adminlist too now.
  • Fougerite calls Airdrop hooks properly now.
Yet another update so the disconnection works...........
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  • Some files were outdated, updated.
  • Gather changes reverted.
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  • REPATCH or USE PREPATCHED FILES
  • RPC Error thingy should be gone
  • Player Gathering event finds the player a lot more faster now
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  • Little fix in Magma and Jint modules
This is probably the biggest update since a time.

  • All modules were updated
  • Made some modifications toward the RPC bugs, since many of the users had problems like that I'm trying to eliminate, please do feedback about this.
  • EntityDeployed received a new parameter, which has the new actual placer, please check the wiki for the fresh example. I left the backward compatibility, and for C# plugins I marked the old delegate as obsolete. The new one is OnEntityDeployedWithPlacer
  • Lua Engine doesn't call PluginInit twice now.
  • All interpreter modules received a On_PluginShutdown hook (Python already had one, but that called It twice too lol)
  • Added a total new hook called On_VoiceChat, only C# plugins had access to It, now you have access to It with small plugins too.
  • GlitchFix got the newest entitydeployed hook
  • Re-patch the dlls or use the prepatched ones.

Code:
function On_EntityDeployed(Owner, Entity, ActualPlacer)
    ActualPlacer:Message("Entity owned by: " .. Entity.OwnerName)
end
JavaScript:
function On_EntityDeployed(Owner, Entity, ActualPlacer) {
    ActualPlacer.Message("Entity owned by: " + Entity.OwnerName);
}
Python:
def On_EntityDeployed(self, Owner, Entity, ActualPlacer):
    ActualPlacer.Message("Entity owned by: " + Entity.OwnerName)


Code:
function On_VoiceChat(NetworkPlayer, Player)
    Server:Broadcast(Player.Name .. " is talking!")
end
JavaScript:
function On_VoiceChat(NetworkPlayer, Player) {
    Server.Broadcast(Player.Name + " is talking!");
}
Python:
def On_VoiceChat(self, NetworkPlayer, Player):
    Server.Broadcast(Player.Name + " is talking!")
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  • One last finalization in the DS saving.
  • Wrong version uploaded -.- This one is the real.