I got tired of the huge banlist ini file, there was no way for me to make sure that the server won't lagg. This version of Fougerite will convert GlobalBanList to DataStore tables, allowing your server not to lagg when you ban someone. I know, DataStore won't allow you edit It manually, but If It's needed, I can do a GUI program or a plugin that can allow an advanced edition.
World.Entities is faster
Server.BanPlayer is now able to announce the ban to the server or just to admins.
Made some modifications toward the RPC bugs, since many of the users had problems like that I'm trying to eliminate, please do feedback about this.
EntityDeployed received a new parameter, which has the new actual placer, please check the wiki for the fresh example. I left the backward compatibility, and for C# plugins I marked the old delegate as obsolete. The new one is OnEntityDeployedWithPlacer
Lua Engine doesn't call PluginInit twice now.
All interpreter modules received a On_PluginShutdown hook (Python already had one, but that called It twice too lol)
Added a total new hook called On_VoiceChat, only C# plugins had access to It, now you have access to It with small plugins too.
GlitchFix got the newest entitydeployed hook
Re-patch the dlls or use the prepatched ones.
Code:
function On_EntityDeployed(Owner, Entity, ActualPlacer)
ActualPlacer:Message("Entity owned by: " .. Entity.OwnerName)
end
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