Patcher Updated, Re-patch or use the prepatched dlls
Fougerite.dll Updated
Fougerite.cfg Updated
A config option is now there, and if you wish you can enable autosaves to be threaded. Large servers will possibly love this, because there is no lagg while saving.
LootEvent's Cancel method is now updated, uses the legit way, and doesn't cause any problems.
Patcher Changes! Use the prepatched dlls, or patch them using the patcher!
Fougerite.dll update!
I replaced the original magma hurtevent hook to the takedamage one, which seems more legit. No RPC errors appear after destroying a wall with c4 as an example. I'm also planning to swap playerhurtevent, and npchurtevent, and killed to this hook. But for now only Entity is running on It.
I also added the reference dlls on github so its easier to build for newbies.
Only a Fougerite.dll update, with minimal changes, i promise to check on mysql next round. For now i added a new tp method too, which could possibly solve the problems of far teleportation. It finds the closest spawnpoint near the given vector, teleports you on the ground, and you can teleport the player in his house next, since he will load the objects near him.
Checking out the RPC messages on exception, and if its not a server error, we will kick the player. I created this to make sure that the sender is not trying to hack, or crash the server, or flood it with rpc errors. You can never know..
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