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HomeSystem 2.6.5

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Support for DeathMSG
Fixed a critical flooding error in HomeSystem.
Did I say fixes? Well i forgot about them!
I think i made only some code fixes, dunno.
Fixing some errors. See: this
Fixed huge amount of code, and logical works.
Fixed plugin to fully work on 1.0.5 and before.
Fixed homenumber, now you can have more than 2 homes, even a 100.
Fixed some syntax errors O_O (Quoting Riketta: "omg")


Thanks for @Snake for scouting the errors with me.
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Added support for Fougerite 1.0.5 (This only makes the plugin to use the ini file as a config, rather than the cfg.)

Added the same finding player method as in tpfriend

Reverted Connection event, to bypass dizzy.
Fixed DistanceCheck, since you couldn't set a home if the ini file contained a null home somewhere. I assume it was because it doesn't accept latin chars, so for example russian chars wouldn't be inside the ini. That stopped the for cycle. Those homes get deleted, which are buggy.
* Fixed many things in timers.
* Fully switched to DataStore
* Fixed negative crap for finally hopefully