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HomeSystem 2.6.5

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Fixed the friend checking method.
An update you will love....

  • Added a new option which allows you to save home by hitting a foundation. You should use this, It causes less lag, and way more faster to check if the player is on the whitelist.
  • Move check will freeze the player.
  • Added a new command called /hcanc It cancels your home teleportation request.
  • Lots of Code/Performance improvements in the timer. Should cause less lag on bigger servers.
  • Lots of other things
  • Replace your old Config file with the new one please.
  • Code Fixes
  • Now you can safely turn off random locations and makes sure you have antiroofdizzy set to 1 (Set SendPlayertoHomeorRandom to 0 and Set EJoinCooldown to 0.) Why? Simple. I have added checks and HomeSystem will look at all of the cases if the player is using Dizzy. Forget those random teleportations, and boost performance!
  • Code Fixes
  • Method fixes/updates
Plugin fixes.... lul

Some code fixes and stuff

Also added some new options, you might need a new config
  • Many fixes in the plugin
  • Conversion to Python
  • Using the Same inifiles, so you don't have to remove the old homes, you can use the old ones from the JintEngine, although I would recommend to use the new configuration file.
  • Many thanks to @Snake for his time to test with me
  • The plugin went through lots of Performance Fixes
  • Some code fixes
  • Removed the Try Catch logging.
  • Codefixes
  • Supporting donatorrank
We are now having 8156 random locations, thanks to @mikec
That should make impossible to meet another player, when you are spawning.

Using SafeTeleport method, uncommented the second safetimer, SafeTeleport should take care of everything now.
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