World.Entities is outside of the thread call. This should ensure not to have crashes, but may decrease performance on large maps.
Wiper has been coverted to C# and now It's much more efficient, and should be faster too.
Lots of fixes, I didn't update this plugin since 3 pushes.
Last fix is the Decay destroy, and some fixes with Loom usage against timer crash
There is also whitelist and path fixes.
Lots of performance fixes
Fixed wiper not wiping objects
It should not cause lagg now, but If It does, It should take 3-4 secs only. I tested this, I had 33000 objects, and I only had the dates updated. It wiped 8300 objects in 5 secs.
Added a new whitelisting command
Minor code fixes on disconnect event
Making sure that decay removes and updates entity's health, which hopefully updates the color of the entity too.
Nothing serious, just checking if the value exists in the list so we won't get an error.
Be sure to look at the ini example file, and fix your userpath
Instead of / use \