You're going to need
using blah1;
using blah2;
Class something something
{
private bool fpsBoostActive = false;
private bool loadDefault = true;
//Rest of code
}
And probably some code to show the GUI on the players screen
(Serverside plugin)
- Create dictionary of xyz locations of boxes
- On_PluginInit
- Check locations for those boxes
- If no box, Spawn
- On_Loot
- if loot box xyz is on dictionary
- create timer of X minutes with box xyz
- On_TimerCallback
- Get timer arguments
- Get lootbox spawn location
- Spawn
If you know how to code and how unity works it'll be some what easy, At the moment there's no simple way.
You'll have to create a unity assets/bundle of the object and then create a RB Client plugin to import it into the client side
People can make it, it's just no one wants to make it.
The only way I see is freeze the player when they join and make them do /password hello
And then unfreeze or they'll be kicked
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