Server.FindPlayer(BuildingEvent.BuildingPart.OwnerName).SteamID.ToString()
this here returns a random connected player SteamID.
Someone said objects dont hold SteamId's, this could be why its returning random players ID's?
Homes are saved into a INI file. Only will lose the locations if you delete this file.
Also I have fixed setting a home and teleporting to it.
Just need to know how to convert String to Vector3, I'm going to have to play around with it.
It does work, Some times you'll :
- Glitch out of the map
- Teleport to random places
- Need to teleport twice
Will update the pluton version as I haven't for the last 2 days.
Well saving it in a INI file will keep the data in there until you delete the file.
Also reading from an ini file is slower than reading from the datastore.
USER thought is was a good idea to pull the pin of a grenade
USER overdosed on Rad Pills
USER deleted System32
USER tried to rock a wolf
A naked army took out USER
USER thought it was a good idea to look down the barrel of his gun
USER believed he could fly
USER found out how C4 works
USER...
Maybe add a broadcast notice or message saying some funny lines?
USER took the easy way out
USER tripped and split his dick open
USER fell asleep under the sun and burnt to a crisp
Why do you need a working tp mod?
Pluton is for developers to test, Not to start a working server.
If you use Pluton as a server you'll get a lot of crashes amd weird errors/bugs.
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