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  1. tarynkelley

    Solved C# Plugin - Random Crash with threading

    The disconnects are working fine for most of the time.
  2. tarynkelley

    Solved C# Plugin - Random Crash with threading

    Its still crashing with if (pl.IsOnline) { pl.Disconnect(); } It happens in the moment a player connects to the server and gets disconnected. I have no idea why the plugin is working stable most of the time, but then crashes the server. ========== OUTPUTING STACK TRACE ==================...
  3. tarynkelley

    Solved C# Plugin - Random Crash with threading

    Thanks, will have a look into that. Maybe I should also execute the "pl.Disconnect();" out of the threading part.
  4. tarynkelley

    Solved C# Plugin - Random Crash with threading

    Yes. Thats why i use threading. Without every time when a player is joining the servers it lags for around 1 second.
  5. tarynkelley

    Solved C# Plugin - Random Crash with threading

    Hello, I converted one of my plugins to C#. It works fine without threading. But with threading it crashes randomly like 1 time per day. Here is the debug log: ========== OUTPUTING STACK TRACE ================== (0x002533B0) (rust_server): (filename not available)...
  6. tarynkelley

    Export BanList from DataStore

    :/ Any solutions for this yet?
  7. tarynkelley

    Random crash with Fougerite 1.3.7

    I only got this disconnect error once. For me the crashing stopped when I did not use Python threads anymore. Maybe python cannot handle many threads at a same time? The server crashed always when it got restarted and more than 20 players at once join and therefore 20 and more threads for...
  8. tarynkelley

    Random crash with Fougerite 1.3.7

    IronPython.Modules.PythonThread/ThreadObj:Start () + 0x1c5 (286B3088 286B3593) [03AE4E70 - Unity Root Domain] + 0x0 Fougerite Python has problems with threads? Removed the threads from one plugin and now its working stable. I better convert that plugin to C#.
  9. tarynkelley

    Random crash with Fougerite 1.3.7

    With the new Fougerite version I have random crashes after some hours What plugin could create that?
  10. tarynkelley

    Fougerite Official

    the /shutdown command has no effect for me. Nothing happens Upps. My mistake. Forgot to set: shutdown=true
  11. tarynkelley

    Fougerite Official

    Does it not have to be: Administrator.NotifyAdmins(string.Format("{0} killed {1} with mind bullets.", myAdmin.Name, victim.Name)); myAdmin.MessageFrom(myAdmin.Name, string.Format("I killed you with mind bullets. That's telekinesis, {1}.", myAdmin.Name, victim.Name)); victim.Kill(); instead...
  12. tarynkelley

    Approved Restriction Zones

    Is there a way to prevent Teleporting or entering / exiting zones?
  13. tarynkelley

    Send Buffer is full, ignoring error

    I followed this tutorial http://www.intel.com/content/www/us/en/support/network-and-i-o/ethernet-products/000005811.html but the send buffer messages are still there, but not so often as before.
  14. tarynkelley

    Is this forum still active?

    I noticed that since the beginning of this year, the activity of this forum rapidly fell. Are there still any active users? I know that Dretax has been busy in the past, but besides that, where are all the members?
  15. tarynkelley

    server.sendrate and server.framerate

    What settings are recommended for server.sendrate and server.framerate and for what is server.receivebuffer server.sendbuffer and how to set it ? what value? in order to improve the performance of the rust server?
  16. tarynkelley

    Send Buffer is full, ignoring error

    I increased the Transmit buffer size of the Intel Gigabit Adapter to 2048. This seem to have fixed the problem.
  17. tarynkelley

    Approved AdvancedTester (RecoilTest/JumpTest)

    At least please release the sourcecode, when you find no time to fix it :(
  18. tarynkelley

    Approved TimeVoter

    I could fix the 0.0% Problem with this code: day = float(DataStore.Count("VoteDay")) night = float(DataStore.Count("VoteNight")) min = float(DataStore.Get("TimeVoter", "Min")) total = float(day + night)
  19. tarynkelley

    Approved TimeVoter

    def On_PlayerDisconnected(self, Player): try: if DataStore.Get("VoteNight", Player.SteamID) == "night": DataStore.Remove("VoteDay", Player.SteamID) elif DataStore.Get("VoteDay", Player.SteamID) == "day": DataStore.Remove("VoteDay", Player.SteamID) does it not have to be: def...