Search results

  1. balu92

    Important Pluton for Experimental Branch

    There is no problem with it, we will remove our little "ads", when v1.0 is out. We help you with the mod, you help us by let ppl know about the mod. So thanks for helping us! :)
  2. balu92

    Important Pluton for Experimental Branch

    server doesn't say such a thing. If you have a syntax error, it will say that the plugin can't be loaded. That means it tries to load but it can't cuz of your fault. "pluton.reload" loads the plugins just fine.
  3. balu92

    Important Pluton for Experimental Branch

    Or have a bear pet! haha (no, I have no idea how to do that)
  4. balu92

    Go through Server.Players Dictionary ? Ban by IP ?

    The Server.Players is a Dictionary<ulong, Player>, which means the key is the player's id, the value is the player object. If you have a baseplayer or an ulong steamid, you don't need to find the player, just : player = Server.Players[userID] Also, you should look in utilizing the...
  5. balu92

    Instabuild

    There is a hook called when its not a frame anymore
  6. balu92

    Airdrop plane stuck in the ground

    Can you send me your server's save file (*.sav) and the seed?
  7. balu92

    Important Pluton for Experimental Branch

    Actually I could start pollishing the hurt/death events a bit >.<
  8. balu92

    Airdrop plane stuck in the ground

    it's hard if it's under the surface
  9. balu92

    Airdrop plane stuck in the ground

    good point
  10. balu92

    Airdrop plane stuck in the ground

    yes, no
  11. balu92

    EasyAirdrops

    when did you compiled pluton?
  12. balu92

    Airdrop plane stuck in the ground

    You might be able to remove it with http://fougerite.com/threads/easyremove-for-admins.270/ And you should update, I fixed that like 10 hrs ago. (actually I never got a plane stuck, so I assume it's fixed)
  13. balu92

    Instabuild

    Let me be. :P I meant we might be able to assign them manually.
  14. balu92

    Airdrop plane stuck in the ground

    which version of pluton?
  15. balu92

    Instabuild

    I think we can make it not always to be that way...
  16. balu92

    EasyAirdrops

    Now you can call from the game, like "event.run", it will call our airdrop instead the vanilla one
  17. balu92

    Instabuild

    BuildingPart.OwnerName is always: ""
  18. balu92

    Reload feature.

    you can do that from console: pluton.reload "pluginname" ;)
  19. balu92

    Important Pluton for Experimental Branch

    you can get another plugin with: var pluginOther = Plugin.GetPlugin("OtherPluginName"); then invoke/call the method you want like: pluginOther.Invoke("Method", param1, param2); They return an object, but there is no guarantee that it works in all aspect, as I didn't tested if the return is...