Search results

  1. balu92

    Reload feature.

    "pluton.reload" in server console or in-game console as admin. It will reload the .py, .js file and call On_PluginInit(). It will also reload LoadOuts and reload Commands.
  2. balu92

    Wrong SteamID is returned

    FindPlayer under the hood(facepunch function, not ours): public static BasePlayer Find (string strNameOrIDOrIP) { BasePlayer basePlayer = BasePlayer.activePlayerList.Find ((BasePlayer x) => x.userID.ToString () == strNameOrIDOrIP); if (basePlayer) { return basePlayer; }...
  3. balu92

    Wrong SteamID is returned

    ^ under the hood: Server.FindPlayer("").SteamID.ToString()
  4. balu92

    Important Pluton for Experimental Branch

    I think we can generate it from heightmap and biome... would be easier imo.
  5. balu92

    AdminMindTP

    Looks good, grats! Keep the good plugins coming!
  6. balu92

    Pluton logo

    Hey fellas! Is any talented logo artist out there? We need a logo for Pluton. (http://en.wikipedia.org/wiki/Pluton) Whoever's logo we choose, we'll put his/her nick or real name in the credits and we will use that logo on our forum.
  7. balu92

    Important Pluton for Experimental Branch

    We'll have to find another way to generate a procedural map
  8. balu92

    EasyRemove for Admins

    Change player.Admin to Server.Players[player.userID].Admin
  9. balu92

    Important Pluton for Experimental Branch

    it's in the assembly, you can use dotpeek, open Assembly-CSharp.dll and search for BuildVersion
  10. balu92

    Rust experimental server

    oh, lookie who is here! :)
  11. balu92

    Important Pluton for Experimental Branch

    We were planning to create an event or something and make a video and pass that to them... looks like no need for that? :D
  12. balu92

    Important Pluton for Experimental Branch

    YAY: http://playrust.com/community-update-13/ I'm just starting it... 1-2 hour maybe
  13. balu92

    Important Pluton for Experimental Branch

    Please wait for us to catch up with the update.
  14. balu92

    Important Pluton for Experimental Branch

    will update a bit later...
  15. balu92

    Door/Lock Bugs

    uhm how to put... buildingEvent is an event the BuildingBlock is an object they are not the same... the Builder is the player who is at that exact time is building that exact component. It's not stored by us and neither stored by the game.
  16. balu92

    Important Pluton for Experimental Branch

    they said irl objects doesn't know who made/built them, so probably they won't put that back
  17. balu92

    Important Pluton for Experimental Branch

    they are not used/asigned by the game and we didn't implemented that (yet), don't know if we want it. also it seems they don't save it, I might be mistaken on that tho.
  18. balu92

    HomeSet [Deleted]

    make sure those are floats
  19. balu92

    Door/Lock Bugs

    http://playrust.com/devblog-28/#more-1832 probably something to do with that as well... some says you can upgrade/downgrade the door to get it work... I will look into what a door upgrade/downgrade does to a door, to make it work again and probably fix it in a timer and remove stuck planes as...